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Bug No Post Process in build game

Discussion in 'Editor & General Support' started by valentin56610, Dec 28, 2022.

  1. valentin56610

    valentin56610

    Joined:
    Jan 22, 2019
    Posts:
    156
    Hi there

    Working on my second game and I am facing an odd issue

    When in the editor, the post process works just fine, but as soon as I build the game (MacOS) the post process simply isn't part of the built game, like there is no FX whatsoever

    Why is that?

    Using Unity 2021.3.14f1 on MacOS and this happens both on MacOS and Windows (64 bits W10)
     
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349


    Verify that the shaders involved are in Resources folder or explicitly inserted in the include shaders list in settings.

    Also most common error (which i do many times as well because is easy to oversight) is choose a different Quality setting for build than used in editor, make sure the enabled build Quality is same (green in image above), as some low quality settings may have things disabled.
     
  3. valentin56610

    valentin56610

    Joined:
    Jan 22, 2019
    Posts:
    156
    Hi, thanks for answering but I think it's just a Unity bug

    I restarted Unity and now it works properly

    However, Post Process will be excluded if I play in the scene BEFORE exporting, AND if I build from the scene

    I had to create a brand new empty scene and upon opening the project build from there, if I don't do that Post Processing just doesn't work

    That's not a me problem that's a Unity problem
     
  4. HunterAhlquist

    HunterAhlquist

    Joined:
    Oct 6, 2013
    Posts:
    132
    Hey I saw your reply to that reddit about this! I'm on 2021.3.28 and this worked for me too.
    Super strange and stinks of a bug like you said.
     
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  5. valentin56610

    valentin56610

    Joined:
    Jan 22, 2019
    Posts:
    156
    Oh! Nice! I’m glad it did! I’m on 2021.3.25f at the moment and this is still an issue…

    I’m glad I could find a workaround but it would be great if we could have some light/explanation from a Unity dev!
     
    HunterAhlquist likes this.