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Question No position and rotation input from Pico Neo 3 controllers

Discussion in 'Input System' started by Hunthard, Oct 29, 2021.

  1. Hunthard

    Hunthard

    Joined:
    Jun 3, 2020
    Posts:
    1
    Unity 2020.3.14f
    Input System 1.0.2/1.1.0-pre.5
    OpenXR Plugin 1.2.8
    XR Interactional Toolkit 1.0.0-pre.4

    In XR Interaction Debugger Pico Neo 3 controllers are defined as Oculus Touch Controller OpenXR and all inputs (position, rotation, trigger, grip etc.) look working.

    But with Input System 1.0.2 the error thrown in console: "Could not create a device for 'Oculus Oculus Touch Controller OpenXR (XRInputV1)'" and no binded actions are work (try Oculus Touch Controller Profile and Khronos Simple Controller Profile in Action Map).

    After update Input System to 1.1.0-pre.5 (mark as solution in this thread) all controller buttons are work well, but I still can not receive rotation and position in action map for controllers.

    May this is a Input System bug or I missed something?
     
    Last edited: Feb 4, 2022
  2. the_real_apoxol

    the_real_apoxol

    Unity Technologies

    Joined:
    Dec 18, 2020
    Posts:
    467
    This is a bug that is on our radar. It usually happens when the Oculus XR package is installed at the same time as the OpenXR package as there happens to be a name conflict between the two.
     
  3. rahul_noob

    rahul_noob

    Joined:
    Oct 3, 2017
    Posts:
    26
    Please let me know if there are there any update on this issue?
     
  4. the_real_apoxol

    the_real_apoxol

    Unity Technologies

    Joined:
    Dec 18, 2020
    Posts:
    467