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Question No Particle effects in Android build - Unity 2020.1

Discussion in 'Android' started by ChunkySoup, Nov 28, 2020.

  1. ChunkySoup

    ChunkySoup

    Joined:
    Aug 8, 2020
    Posts:
    4
    I apologize as this is my first Android build in Unity. In PC or WebGL the particle effects work. If I double click the effects' prefab it does what it is supposed to do. However, and I have been searching for answers to this issue most of the day and coming up empty, if I run the game in the editor no particle effects, if I build and run on my phone, no particle effects. I am using Unity 2020.1 but when I built the game it was in 2018.4. I couldn't update the SDK so I copied the project and then opened it in 2020.1. I did notice that I had to reconnect the particle effects to the game objects but even when that is complete, no effects in the editor (when playing) and no effects on build. I have been through project settings and player settings and I honestly don't know what I am looking at. I tried reading the documentation but its over my head in jargon for the most part. I am assuming there is a setting I need to set or unset but I don't know.

    I did see one comment from Unity 5.3 where they changed the Shader on the Prefab to Mobile and additive but that changed more things that I am unfamiliar with and I was afraid to break it beyond repair. I am not adding screen shots as everything is set as default.

    Edit: I created some screen capture videos showing the difference between PC and Android with the only difference being switching platforms.
     

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    Last edited: Nov 29, 2020
  2. VaidasM

    VaidasM

    Unity Technologies

    Joined:
    Jun 27, 2017
    Posts:
    41
    Hey ChunkySoup,

    There could be some incompatibilities with the Particle System due to the rather sizeable version leap. The easiest solution would be having the values copied manually to a newly created particle system. Unfortunately, I'm not seeing any other potential solution.