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No Occlusion Mesh on Oculus Quest

Discussion in 'Universal Render Pipeline' started by equalsequals, Mar 30, 2020.

  1. equalsequals

    equalsequals

    Joined:
    Sep 27, 2010
    Posts:
    154
    Has anyone else noticed

    XRUtils.DrawOcclusionMesh
    is not doing anything on Oculus Quest?

    My capture from RenderDoc shows no glDrawElements occur from inside of the given marker.

    Any info would be greatly appreciated!
    ==
     
  2. equalsequals

    equalsequals

    Joined:
    Sep 27, 2010
    Posts:
    154
    I have had correspondence with Oculus that Quest does not implement Occlusion Mesh as Fixed Foveated Rendering covers the same area.