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No Occlusion Mesh on Oculus Quest

Discussion in 'AR/VR (XR) Discussion' started by equalsequals, Mar 27, 2020.

  1. equalsequals

    equalsequals

    Joined:
    Sep 27, 2010
    Posts:
    154
    Just a cross post of my Oculus Forums post, we're noticing that
    XRUtils.DrawOcclusionMesh
    doesn't seem to do anything on the Quest. See the screen grab from RenderDoc which shows that no
    glDrawElements
    occurs under the designated performance marker.



    Is this intended behaviour or should I file a bug report?

    Thanks!

    ==
     
  2. DonCornholio

    DonCornholio

    Joined:
    Feb 27, 2017
    Posts:
    92
    Have you found more info on that ? I mean any performance uplift on Quest is crucial, right?
     
  3. equalsequals

    equalsequals

    Joined:
    Sep 27, 2010
    Posts:
    154
    I was informed, by Oculus, that Occlusion Mesh is not (at least currently) supported on Quest. Using Fixed Foveated Rendering should be a comparable performance boost.
     
    DonCornholio and ThomasZeng like this.
  4. DonCornholio

    DonCornholio

    Joined:
    Feb 27, 2017
    Posts:
    92
    Ah ok great to know :) ! I guess it would be great if this information could be added to the docs