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Official No more development on 2d-extras GitHub repository

Discussion in '2D' started by rustum, Nov 30, 2020.

  1. rustum

    rustum

    Unity Technologies

    Joined:
    Feb 14, 2015
    Posts:
    190
    No more development on 2d-extras GitHub repository

    We are changing how we develop additional 2D Tiles and Brushes for 2D Tilemap. An important part of this change involves ensuring a single point of entry for users to get the latest tiles and brushes for Tilemap. To this end we created the Tilemap Extras package which is accessible from Package Manager. Moving forward, the 2D-extras GitHub repository will be made read-only. You will still be able to clone and pull the contents of the repository as it is right now.

    Tilemap Extras already includes Animated Tiles, RuleTile (Rectangular Isometric and Hexagonal), the Rule Override Tiles, Group Brush, Line Brush, Random Brush and GameObject Brush. It also includes 3 samples covering common use-cases of Rule Tiles and Animated Tiles. Read more about Tilemap Extras in the announcement thread.

    If there is functionality in 2d-extras that is important to your team and your product please let us know in this thread or start a discussion in the 2D forums and we will consider adding it to the Tilemap Extras package.

    For issues with the Tilemap Extras please use the standard Unity channels via the Unity Bug Reporter and/or starting a thread in our forums instead of the GitHub Repository Issues tracker.

    Thank you for all your contributions over the years. As always, let us know about your needs and project plans and we will endeavour to make Tilemap Extras an even better tool for developing 2D games in Unity!
     
  2. Pixitales

    Pixitales

    Joined:
    Oct 24, 2018
    Posts:
    227
    Hi, my team is making a 2D top down game and I want to make most use of your 2D tiles/tilemaps but not everyone on my team agrees. One lackluster we ran into is custom animated tiles. We would like more functionality and control of animated tiles like the animator: stop/pause animation loop, play animation only once, change the animated sprite color, and check when the animation is finished playing. At the moment, we are just using the tile instantiated prefab and the animator component. Thanks.
     
    Last edited: Nov 30, 2020
  3. raarc

    raarc

    Joined:
    Jun 15, 2020
    Posts:
    535
    it would be great if you could add a function that returns the current frame(int) of an animated tile.
     
  4. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Thanks for the feedback, we will consider adding functionality for this!
     
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  5. ChuanXin

    ChuanXin

    Unity Technologies

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    Apr 7, 2015
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    1,068
    This is in the works! Thanks for requesting this as well!
     
    Pixitales and raarc like this.
  6. ShervinM

    ShervinM

    Joined:
    Sep 16, 2017
    Posts:
    67
    Currently I use the 2d-extras repo instead of the Package manager for our project since this allows me to make some custom changes to core scripts.

    What is the best way to use the package version of 2D-Extras, but still apply script changes?
     
  7. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    We will be investigating how better to provide the source contents of the package to everyone publicly.

    For now, a way to do this would be to download future versions of 2D-Extras into your project, access the package in your project folder under Library/PackageCache and merge the updated package with your edits.