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No lightmap (baked) shadows when building to android

Discussion in 'General Graphics' started by mynameisguzse, Feb 5, 2019.

  1. mynameisguzse

    mynameisguzse

    Joined:
    Feb 5, 2019
    Posts:
    2
    I'm developing a mobile AR game in unity. I just got through creating a lightmap for these plant prefabs. Previously, the scene animated the plants growing, and replaced them with the fully grown plants at the end of the animation. This is where the prefabs with the baked shadows are loaded, so i do need both realtime and baked lighting. The shadows show in the editor like the image provided shows, but when I deploy to my android phone, this scene shows no baked lights. Any idea as to why my shadows disappear? I've tried:

    1. Switching between Open GL ES 2 and 3

    2. Using a mixed light source

    3. Using a baked light source and a realtime-light source simultaneously

    4. Adding both light's as a source in the lighting settings.