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No Knuckles finger input when using native Unity XR

Discussion in 'AR/VR (XR) Discussion' started by JGroxz, Aug 10, 2019.

  1. JGroxz

    JGroxz

    Joined:
    Dec 12, 2017
    Posts:
    12
    I was trying to get the input from Knuckles finger sensors using the axes from native Unity XR input, but it fails to receive any values. Other input axes like trigger/grip work just fine. I used the axes as provided here: https://docs.unity3d.com/Manual/xr_input.html#XRInputMappings (the ones for indexFinger, middleFinger etc.)

    Does anybody have the same problem, and what may be the cause? I am running this on Unity 2019.2.0f1.
     
    DrummerB likes this.
  2. StayTalm_Unity

    StayTalm_Unity

    Unity Technologies

    Joined:
    May 3, 2017
    Posts:
    182
    This is a known issue.
    When Valve released SteamVR 2.0, the existing OpenVR implementation lost access to the finger axes. There are axes there that could be used, but they don't give us any data anymore.
    Sadly, if we can't read the data, we can't forward it along. The moment that changes I'll make sure this gets fixed up.
     
    nate_reed likes this.
  3. JGroxz

    JGroxz

    Joined:
    Dec 12, 2017
    Posts:
    12
    Sad, got it. Will stick around with SteamVR 2.0 for now, then. However UnityXR is amazing otherwise :)