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No free events, attempt to send to disconnected user

Discussion in 'Connected Games' started by FuzzyShan, Aug 1, 2018.

  1. FuzzyShan

    FuzzyShan

    Joined:
    Jul 30, 2012
    Posts:
    174
    I think my game is causing buffer overflow:
    1. I first create an lag in lan network on my phone, the latency goes up by alot
    2. not sure why server doesn't detect currently phone is disconnected/not
    3. but inside it says attempt to send to disconnected user
    4. after awhile it pops no free events log
    5. then after awhile, unity crashes with a C++ error.

    Not sure if somebody is running into the same issue. 2017.2.1f