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No fog on lit material?

Discussion in 'Universal Render Pipeline' started by plufz, Jun 18, 2021.

  1. plufz

    plufz

    Joined:
    May 26, 2020
    Posts:
    11
    Hi!

    Is it possible in URP (Shader Graph) to make a lit material not receive fog? Unlit materials are of course able to do this, but I haven't figured out how to do that with lit.

    If this is not possible how do you guys go about creating background objects far away without them turning into 100% fog?

    All the best!