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No experience with unity is it possible to make a good game in a week?

Discussion in 'General Discussion' started by iamthwee, Dec 4, 2015.

  1. neginfinity

    neginfinity

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    Yeah, see you in one week. Regardless of the outcome, you'll get some decent experience from that. Especially if you have the whole week available, without interruptions (like day job or school, or whatever).
     
    GarBenjamin likes this.
  2. Tomnnn

    Tomnnn

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    After you've made a few games and know what you want to do, you can certainly have a fun prototype in a week's worth of time.
     
  3. zombiegorilla

    zombiegorilla

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    You fool everyone into believing that despite all the simple and clear warnings and continuing along the path anyway, that in the end you somehow avoided following in the footsteps of dear old dad?
     
    Ryiah, aer0ace and Kiwasi like this.
  4. Kiwasi

    Kiwasi

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    Questioning the underlying logic of the universe? That's dangerous ground to play with. ;)
     
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  5. zombiegorilla

    zombiegorilla

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    The governor of the rules of that logic has changed. Let's hope it works out for the best. ;)

    For the record:
    Every bit of foreknowledge I had about the upcoming film has gone public or been released in the trailers/spots. But I have been convinced that the impatient farm boy completed his conversion to the dark side decades ago. ;)
     
    Last edited: Dec 6, 2015
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  6. Tomnnn

    Tomnnn

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    Our universe has black holes, their universe has plotholes. It's merely physics, mr mormon.
     
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  7. Batman_831

    Batman_831

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    Watching tutorials makes you feel that you've learned a lot when actually you just haven't learned anything practical yet. Set your goal, decide the type of game you want to make, think what mechanisms would your good game need and whether you would be able to implement those mechanisms or not. If this is your first game, aim small, very small. You aren't publishing it. Your first successfully completed game would reveal your limits and strengths. For the first game, you should not set any deadline. Let it take as much as you can give for the first time.

    The first game you would make would never be good as to meet your expectations of your dream game. Never think that you would be able to create your dream game when you have just have started to walk the path of game development. Failures would just discourage you, so aim small, that you can complete in a week. In the end of this week you would understand your capabilities.
     
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  8. djweinbaum

    djweinbaum

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    I think it will take you about a week to learn the true answer to this question.
     
  9. Kiwasi

    Kiwasi

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    I dunno. There are some stubborn noobs out there. ;)
     
    Batman_831 and Ryiah like this.
  10. goat

    goat

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    Sure, just buy the right art & framework assets if you know enough about Unity, computer art, and programming 1 week is doable and been done. I said enough about those, no need to be an expert.
     
    dogzerx2 likes this.
  11. Ryiah

    Ryiah

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    You may not need to be an expert but you do need to "know enough about Unity". He mentioned a lack of Unity experience but based on his posts in this and other threads I'm betting he lacks experience in more than simply this.
     
    Last edited: Dec 6, 2015
  12. Tomnnn

    Tomnnn

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    I find tutorials useful when I'm not used to the engine / environment yet. After that point it's better to consult the docs / api.
     
  13. dogzerx2

    dogzerx2

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    Can't say if you can make a good game. But for what it's worth I respect anyone who can make a full working game, and not die trying.
     
    theANMATOR2b likes this.
  14. neginfinity

    neginfinity

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    It is possible to whip up a simple prototype of something (you need to get fired up and code for 18 hours straight, pretty much). However, you need art assets ready AND you need several weeks of experience with the engine. Or, better yet, several months. That's why people has been saying "it is not possible" to the OP. No experience, and no prepared art assets.
     
  15. Teila

    Teila

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    Why did the OP come here to ask people if he could do something and then disagree with everyone who told him he couldn't? Why didn't he just do it? lol Seems crazy to ask for an opinion and the dismiss everyone.
     
  16. neginfinity

    neginfinity

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    Doesn't that happen all the time?

    "Person "A"" visits forum to ask if task X can be done in Y hours. They expect X to be somewhat difficult, but have faith that they are probably able to do that in alloted time, if they try hard. Professional steps in and tries to say that task X is significantly more difficult that A expects, and claims that it would require 10x amount of time A expected to spend.
    That amount of time is significantly greater than amount of time A finds believable, to the point where A find "Professional's" claim completely ridiculous (like if someone said to you that the earth is a donut). So A attempts to reassert their original belief by furiosly arguing with Professional.

    It happens all the time. Someone thinks something is true, then someone else say to them it is actually false. Then they argue.
     
    zombiegorilla, Kiwasi and Teila like this.
  17. Teila

    Teila

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    Yeah, but a waste of time of your mind is already made up. I think it is validation that people want but then can't accept it when they don't get it.
     
  18. Tomnnn

    Tomnnn

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    Maybe they could use the company of a jester.
     
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  19. Jimmy-P

    Jimmy-P

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    Possibility and probability are different things, regardless of inherent talent, I'd say it's highly unlikely you'll be publishing a good game one week after downloading Unity for the first time.
     
  20. Yash987654321

    Yash987654321

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    lol ever thing will be clear in a week we have to wait. Although the results are quite clear for me as it took me about a week JUST TO make my first light work :p
     
    Kiwasi likes this.
  21. neginfinity

    neginfinity

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    True.
     
  22. Batman_831

    Batman_831

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    That's why I used the word 'practical'. When you watch tutorials you feel enlightened, then you open unity, open monodevelop and set your hands on keyboard, it is then you understand that your mind grasped only basics and theoretical details of the procedure not the actual knowledge required nor the experience required to produce the output.
    Tutorials are useful but they never give experience. Practicing is must after tutorials.
     
    zombiegorilla likes this.
  23. Batman_831

    Batman_831

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    True. And I started scripting only after a week. Till then I was busy playing with rigidbodies and terrain system ;)
     
  24. dogzerx2

    dogzerx2

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    The truth is he came asking for motivation. He got brutal honesty, lol!

    But it would be kind of like the private asking the sergeant 'am I gonna make it out alive, sarge?' .. 'Sure, kid, you'll do just fine' **rolls eyes** :p
     
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  25. CptDustmite

    CptDustmite

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    To be honest, to me it sounds like the OP came here to brag that they're a quicker learner and more talented than most other people, lol. Major case of Dunning-Kruger effect.

    With that kind of attitude I'm sort of laughing at what you'll likely soon discover but please feel free to prove me wrong and come up with a triple-A quality game that you think is "good".
     
    Teila, dogzerx2, Kiwasi and 1 other person like this.
  26. aer0ace

    aer0ace

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    Does anyone else get a feeling that we won't even see OP back here to respond next Saturday? Don't get me wrong, I'd like to see how far OP has progressed in that time, regardless of completion level. I'm pretty sure we'd all start to then show OP how to sand the floor, paint the fence, and wax the car.
     
  27. Ryiah

    Ryiah

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    iamthwee likes this.
  28. iamthwee

    iamthwee

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    Thanks Ryiah and everyone else's input, I didn't think it was a good idea to bombard the general forums with my progress so decided to put it in the WIP. I must say I'd getting links to good reference materials so the member community is very helpful. Today,I'm going to try my hand at coding my own game but its really hard lol. You guys were right about that for sure.
     
    Last edited: Dec 7, 2015
    Teila, HemiMG and Kiwasi like this.
  29. Kiwasi

    Kiwasi

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    Welcome aboard. I think just about everyone hits that realization early in the piece.
     
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  30. aer0ace

    aer0ace

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    As Sheldon Cooper would say, "I informed you thusly."

    Anyway, it's great to know you're realizing what's involved in gamedev instead of flying towards the sun with waxed feathers.

    The important thing to take away from a week's worth of work is that before the week started, you had nothing to show.
    As long as you keep moving forward and celebrating your small wins while you learn and produce, you'll get closer to your goal of finishing something that you're really proud of.
     
  31. SLASH24

    SLASH24

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    well, if you really have no experience with unity, then I think it's not possible !
    But what I would suggest: find you an unity teacher (somebody who knows it, and willing to teach you, help you). then take the same week to learn, and I can tell unity is not so hard to learn compared to many other packages...
    then, you will be really comfortable and able to create what you want and quickly ! maybe in a week too ... so that would be: two weeks to make a good game !
    :)