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No depth writing for DepthTexture when AfterRenderingOpaques

Discussion in 'General Graphics' started by SinMak, May 5, 2021.

  1. SinMak

    SinMak

    Joined:
    Mar 23, 2020
    Posts:
    3
    Depth of opaque objects drawn at the timing of AfterRenderingOpaques is not reflected in DepthTexture.
    However, transparent objects be correctly culled by opaque objects drawn at the timing of AfterRenderingOpaques.
    The shaders of opaque objects are irrelevant. UPR/Lit or whatever.
    Opaque objects are not reflected in _CameraDepthTexture, but they are reflected in _CameraOpaqueTexture.

    Can be resolved in the settings?

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    URP 10.3.2

    AfterRenderingOpaques.gif
     
    Last edited: May 8, 2021