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No Culling For Indirect Multiplier On Lights?!

Discussion in 'Global Illumination' started by FirstTimeCreator, Mar 9, 2018.

  1. FirstTimeCreator

    FirstTimeCreator

    Joined:
    Sep 28, 2016
    Posts:
    768
    Ok so I have an issue where in my scene I am using 1 spherical light and 2 directional lights.

    The indirect multiplier is hitting my RealTime lightmap completely ignoring culling. This is an issue that needs to be addressed.

    For now it is fine as im not baking my planets but what if i wanted too? Seems indirect light multi should cull with the light and not hit charts on layers not assigned to it.

    All of the lights have a range of 5 Million meters, since this is the range of my scene from the center of origin.
     
  2. FirstTimeCreator

    FirstTimeCreator

    Joined:
    Sep 28, 2016
    Posts:
    768
    I would like an answer to this unity.... why no culling on indirect multiplier from lights hitting realtime GI lightmap. Is this a bug? Intentional design?