You can host your game on the amazon cloud services if you want to and that should be able to handle the connectivity fairly well. So far nobody has any issues with a delay on real time games hosted on the cloud but the locations vary as well as the hardware behind the servers that you want to host from. I'll have to come back an edit this if I can dig up any other information that I may have missed but from what I have used/seen from people is that it there isn't any noticeable difference. You are also able to run a test of your game with our current tools to delay the server responses locally to see how it may affect your games. We do plan on extending our debugging toolkit further so that would be where you can test the limit of you game during those conditions as well. Thanks again for being interested in our solution and I hope I was able to answer your question. If you need to ask anything else feel free to send any detailed questions to firstname.lastname@example.org and I will address any concerns you may have in further detail.