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No bloom in VR Play mode

Discussion in 'Universal Render Pipeline' started by ZeBraNS, Apr 16, 2020.

  1. ZeBraNS

    ZeBraNS

    Joined:
    Feb 21, 2015
    Posts:
    40
    Hi,

    I am training to figure out why I don't have bloom effect visible on my HTC Vive when I have it in the Editor view.

    Currently using:
    Unity 2019.3.9
    URP 7.3.1
    Single-pass instanced (tried Multipass)
    Postprocessing: tone mapping, bloom, vignette, color adjustments

    I am missing something here or is it a bug?

    Thanks,
    Branislav
     
  2. ThomasZeng

    ThomasZeng

    Unity Technologies

    Joined:
    Jun 24, 2019
    Posts:
    78
    Hi @ZeBraNS!

    Thank you for letting us know.
    If I understand correctly, you were able to see the bloom effect in editor Scene&Game View but not in HMD while in play mode.
    If my above understanding is correct then this is a bug to me. Could you please submit a bug so we can investigate it? Thank you!

    Thanks,
    Thomas
     
  3. ZeBraNS

    ZeBraNS

    Joined:
    Feb 21, 2015
    Posts:
    40
    Hi Thomas,

    sure thing, I will submit the bug.

    Thanks
     
  4. ZeBraNS

    ZeBraNS

    Joined:
    Feb 21, 2015
    Posts:
    40
    The issue has been resolved by ThomasZeng
    It wasn't a Unity bug, it was a problem on my side.

    Thank you Thomas for all the support on this issue.

    Cheers
     
    ThomasZeng likes this.
  5. S_Thibault

    S_Thibault

    Joined:
    May 31, 2017
    Posts:
    7
    Hello @ZeBraNS and @ThomasZeng! May I ask what was the solution for your issue? It looks like I am running into a similar problem in Unity 2020.1.17f.
    There is HDR/Bloom in scene and game view, but the moment I press play with VR enabled in the project settings, any trace of HDR disappear from the gameview (and from the HMD).
    Thanks!