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No Baked GI setting 5.6.0b6

Discussion in '5.6 Beta' started by Griffo, Feb 2, 2017.

  1. Griffo

    Griffo

    Joined:
    Jul 5, 2011
    Posts:
    677
    Hi,

    Updated to 5.6.0b6 was going to try the Progressive Light mapper but in my light map setting the Baked GI settings are missing ..

    Have I missed something ?

    Screen Shot_00.jpg
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    7,048
    How sure are you that you're on b6? :)
     
  3. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hey @Griffo

    No, if you look closely, you'll see that it's just renamed to Stationary lighting (for now). In the next beta, it will be refactored and the naming conventions will be reverted back to original (see the image attached below). Also, you aren't in b6 because you don't have the option to switch backend to progressive lightmapper.

    Let us know if you encounter more issues.

    Thanks!
     

    Attached Files:

  4. Griffo

    Griffo

    Joined:
    Jul 5, 2011
    Posts:
    677
    Cheers ..

    Screen Shot_00.jpg
     
  5. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    579
    This is much better and simpler, I was starting to feel overwhelmed.
    On a separate note, isn't there a cache system for the Progressive Lightmapper like Enlighten?
     
  6. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hey @xCyborg

    Glad to hear you like new UI. PVR is not using GI cache much yet so things like undo are not working perfectly yet. This is something we'll improve going forward. Thanks!
     
  7. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    579
    @kemalakay Excuse me but when can we expect to get the new UI and fixes, it's not in beta 8.
     
  8. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hi @xCyborg it'll be released in the next beta (5.6.0b9). Thanks!
     
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