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No animation velocity

Discussion in 'Animation' started by disorganized, Jan 14, 2014.

  1. disorganized

    disorganized

    Joined:
    Jan 11, 2014
    Posts:
    29
    I purchased a couple of .fbx files (for the animations) from mixamo.com. When I import the animations (walk and run) they both have a velocity along the z-axis of 0.0 for walk and .0007 for run. I added them into an animation controller that I already had setup with some sample animations (that I can't use for commercial games) and now when the character 'runs' it hardly moves. Is there any way within Mecanim (or Unity itself) to increase the velocity along the z-axis? I'm using the latest version of Unity.
     
  2. wizardious

    wizardious

    Joined:
    Dec 31, 2009
    Posts:
    189
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