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No AA in iOS Cardboard

Discussion in 'Daydream' started by reddo, Mar 10, 2018.

  1. reddo

    reddo

    Joined:
    Jul 1, 2015
    Posts:
    39
    Summary: No anti-aliasing setting seems to take effect on Cardboard build for iOS. Have tried 2x, 4x 8x and disabled settings with no change aliasing.

    Found using:

    • Google VR SDK version: 1.120.0
    • Unity version: 2017.3.1p1
    • Phone manufacturer, model, and O/S version: Apple, iPhone6, iOS 11.2.1
    • Viewer manufacturer & model:
    Steps to reproduce the issue:

    1. Set Build Settings for iOS
    2. Use HelloVR scene for GVR SDK
    3. Set AA to 4x or 8x and Quality to Low in Project Settings>Quality
    4. Build iOS project
    5. Build and Run to IOS device in X-Code
     
  2. Benjams

    Benjams

    Unity Technologies

    Joined:
    Oct 27, 2017
    Posts:
    20
    I could not reproduce your anti-aliasing issue. Make sure you're setting your default quality settings to the appropriate level after editing the anti-aliasing quality. If this does not fix your issue then please submit a bug and attach your project.