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NJG Minimap [Released]

Discussion in 'Assets and Asset Store' started by hjupter, Apr 23, 2013.

?

Do you need DF-GUI support for this asset?

Poll closed Jun 3, 2015.
  1. Yes

    56 vote(s)
    60.9%
  2. No

    36 vote(s)
    39.1%
  1. hjupter

    hjupter

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    Posts:
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    NJG MiniMap it’s a easy to use, highly configureable World Map / MiniMap solution powered by NGUI and unity built-in GUI.

    You can easily create/generate any type of Minimap/World map you want without writing a line of code. Just add a class to your game object and it will be tracked by the system displaying an icon representing it.

    Asset Store Link

    Support Forum

    No NGUI Demo

    Big Terrain Demo

    Sidescroller Demo

    Fog of War Demo

    Old Demo

    Changelog:


    1.5.4 (18 Jun 2014)
    • NEW: Map Zones can now generate the texture map on trigger. Added toggle to the MapZone component.
    • NEW: NGUI 3.6.4 support.
    • NEW: Updated Demo scenes.
    • NEW: Optimized shaders for mobiles.
    • NEW: Performance optimizations.
    • NEW: Switched to LeanTween for better performance and more platforms supported.
    • NEW: Simplified the prefab. All you have to do now is drop it inside your UIRoot.
    • DEL: Removed "Layer" option from NJGMap inspector since its no longer needed.
    • FIX: Fixed some issues with inspectors.
    • FIX: Fixed a bunch of issues with the prefabs.
    • FIX: Render camera will work fine on unity 4.3 with occlusion culling.
    • FIX: FOW shaders will change properly when FOW its turned on.

    Some of the features:

    • NGUI 3 Unity built-in GUI
    • Fog of War
    • World map mini map
    • Works for 3d and 2d games
    • Generate transparent textures at runtime.
    • Custom maps masks
    • Panning Tweening
    • Zoom Tweening
    • Mouse Wheel Zoom
    • Grab photos from editor and save it to create custom maps
    • Tint map to any color
    • Easy to use (Drag and Drop)
    • Map icons/arrows editor
    • Direction Arrows
    • Zone editor
    • Customize icon color, size, sprite etc.
    • Animated Icons
    • Automatic texture generation
    • Or user created textures
    • Zoom Levels
    • Tooltips
    • 2D and 3D Rendering
    • Automatic bounds calculation
    • HOTTween Integrated
    • Free and Unity Pro
    • Well commented
    • Clean code - C#
    • Highly optimized (2-4 Drawcalls)
    • Compatible with unity 3.x and 4.x
    • Web player, standalone, mobiles















    Upcoming features:

    • Click to ping
    • GPS like direction lines
    • And lot more cool features.
     
    Last edited: Jun 3, 2015
  2. TopThreat

    TopThreat

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    What is the price?
     
  3. hjupter

    hjupter

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    The price will be $45, I'm adding new wizards to create the Map just like NGUI does with it widget wizard, so its going to be even easier to create a new one from scratch.

    Any specific feature you would like to see in there?
     
  4. TopThreat

    TopThreat

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    No, it looks good to me so far. Nice work. Any idea on ETA?
     
  5. hjupter

    hjupter

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    I'm going to submit tonight within few hours, should be any time this week if they approve it of course.

    Btw, I'm adding another new feature which is the ability to set a name for your world on the editor titles of minimap and world map will be updated also added a new class called WorldZone which basically will have a sphere collider and name so if your player enter in that zone the world name will be updated for that zone, going to post an updated demo soon.
     
  6. hjupter

    hjupter

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  7. Psyckosama

    Psyckosama

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    this able to dynamically generate mini-maps?
     
  8. hjupter

    hjupter

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    Yes, it generate the mini-map + world map texture automatically or you can set the texture manually, I going to add a feature that will make possible to save the textures + some other features I've in mind.

    Will be on the asset store as soon as unity team approves it.
     
  9. hjupter

    hjupter

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    Android demo:



     
    Last edited: Apr 25, 2013
  10. hjupter

    hjupter

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    Last edited: Apr 25, 2013
  11. hjupter

    hjupter

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  12. hjupter

    hjupter

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    New version 1.2 submitted to the asset store:

    - NEW: Its now possible to generate a texture manually during edit time and save it.
    Giving you freedom to grab a photo of your scene and make a nice map on photoshop or whatever tool you want.
    An demo scene has been added.
    - NEW: Some modifications to the inspectors.
    - NEW: Added a key option to the Minimap class to toggle the world map.
    - NEW: Minimap Icons root now will follow uiTexture rotation.
    - NEW: Minimap inspector now have exposed the border radius limit, icons will get culled if they get farther this radius.
    - FIX: Icons no longer make scaling animation on the world map.
    - FIX: Minor fix where UILabelCoords was displaying the letter Z instead of Y.

     
    Last edited: May 2, 2013
  13. Tullino

    Tullino

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    hjupter im waiting an answer for the last work that you did for us..... thank
     
  14. hjupter

    hjupter

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    Sent!
     
  15. sleglik

    sleglik

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    .
     
    Last edited: May 8, 2013
  16. hjupter

    hjupter

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    I made those icons in photoshop :) .. the asset would not be on the store if they were from kolmich map system <.<
     
  17. hjupter

    hjupter

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    An example of race game minimap done with this system:

     
  18. sleglik

    sleglik

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    .
     
    Last edited: May 8, 2013
  19. hjupter

    hjupter

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    The lights on the map? whats wrong with that?.. tbh with you I made this minimap system months ago even before KFG was released the proof is here http://game.ninjapvp.com.. its all NGUI nothing based on another camera displaying a plane with the photo of the scene.. hope this clears your doubts if not let me know :)
     
    Last edited: May 8, 2013
  20. hjupter

    hjupter

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  21. hjupter

    hjupter

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    Now on sale: $25!!
     
    Last edited: May 10, 2013
  22. hjupter

    hjupter

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  23. Jaimi

    Jaimi

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    Web player only shows white background with icons on minimap for me.
     
  24. hjupter

    hjupter

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    Hey, thats odd, what are your system specs?
     
  25. Jaimi

    Jaimi

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    2011 Macbook Pro - 16GB RAM, 512GB SSD, Radeon HD 6750m 1024mb. OSX 10.8.3
     
  26. hjupter

    hjupter

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    I just found out I had HDR enabled on the main camera for some reason Im not sure if that could have been what caused the issue on your system.

    I updated the link, would you mind to clear your cache and try again?

    Web Player Demo
     
  27. Jaimi

    Jaimi

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    Yeah, that fixed it - looks good!
     
  28. derkoi

    derkoi

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    Just bought this. Looking forward to using it.
     
  29. hjupter

    hjupter

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    Thank you for your purchase :)

    I'm about to finish an update with few improvements, if you have any issue or suggestion let me know.
     
  30. hjupter

    hjupter

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    Sale ending soon!

    On Sale
    Before $45 NOW $25
     
  31. derkoi

    derkoi

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    I'm struggling to get a custom map working, could you give me a step by step guide to using it without dragging the prefabs in the scene (using the add NGJ Minimap menu option)

    thanks
     
  32. hjupter

    hjupter

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    Sure thing, sent you PM!
     
  33. ronan-thibaudau

    ronan-thibaudau

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    Looks real nice.
     
  34. hjupter

    hjupter

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    Thank you!


    New version submitted to the store:

    1.3.0
    - NEW: Added new TweenZoom making possible to tween the zoom with easing.
    - NEW: Added new properties to the Minimap inspector so you can edit easing and speed of the zoom.
    - NEW: Added keys option zoomIn/Out the Minimap.
    - NEW: Added key option for lock the Minimap rotation.
    - NEW: Added key selector wizard editor for easy keycode selection.
    - NEW: Improved Tooltip now follows the mouse position.
    - NEW: Added an option to calculate minimap border radius automatically or set it manually.
    - FIX: Now minimap updates correctly the mask when is saved as prefab and you use the same prefab on different scenes.
    - FIX: Few minor fix.

    Updated Demo



     
  35. Jaimi

    Jaimi

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    Does your minimap solution support water when taking and using a snapshot?
     
  36. hjupter

    hjupter

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    Yes ofc, you can choose what to render by using layers.
     
  37. Jaimi

    Jaimi

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    Purchased. Is there a help file somewhere? You know, how to add it to an existing scene, how to define what icons are where, etc.
     
  38. hjupter

    hjupter

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    Thanks for your purchase!

    Inside the readme file there is a link to the documentation, I'm still working on it tho. If you have any issue just lmk.

    Rate and review are very welcome :)
     
  39. GCatz

    GCatz

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    Love it!

    you have good style with NGUI
    consider selling your skill bars\Action bar , unity asset store have none.
     
  40. hjupter

    hjupter

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    Thats indeed a good idea, I'm definitely going to make an Action bar for my next asset.

    Thank you so much.
     
  41. hjupter

    hjupter

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    1.3.0 Has not been approved but there is a new version already :p

    1.3.2
    - NEW: Its now possible to generate automatically transparent images by removing its background color.
    - NEW: New Shader for transparent maps added.
    - NEW: Map orientation option now you can generate maps for 2D Games. Demo scene has been added.
    - NEW: UIMinimap and UIWorldMap has the option to choose between texture mask and color mask shader.
    - NEW: Its now possible to re-create map texture at runtime.
    - NEW: Added new mask textures.
    - NEW: Rotate option for arrows, now its possible lock arrows rotation.
    - FIX: Bounds calculation has been improved.
    - FIX: Few minor fix and code optimizations.
    - FIX: Fixed a bug with world name label.
    - FIX: Fixed a bug with NJGMapItem not pulling new map items properly.

    Here is a new demo:
    NEW Demo





    Soon I will post a 2D Demo, sale will be over soon, get your copy now :)

    Next update: OnGUI Support for those that doesnt have or want NGUI! <- Would you guys be interested on this?
     
  42. Knightmore

    Knightmore

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    Oh yeah pls OnGUI Support. I would like to use this but don't need NGUI itself.
     
  43. hjupter

    hjupter

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    OnGUI support should be done by next week :)
     
  44. Knightmore

    Knightmore

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    Looks like you have a new customer next week :D
     
  45. ronan-thibaudau

    ronan-thibaudau

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    I'd be happy for OnGUI too, i own ngui but not planning on using it atm so something unity native would be good to avoid a huge dependency (will it be much much much slower?)
     
  46. hjupter

    hjupter

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    Performance wise its going to be about the same but prolly few more drawcalls I'm trying to keep it low ofc, right now the minimap only its 2 drawcalls and code its highly optimized so it doesnt consume much CPU.
     
  47. derkoi

    derkoi

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    Is the new version available now?
     
  48. hjupter

    hjupter

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    Waiting for the Unity Asset Store team to approve it.
     
  49. Knightmore

    Knightmore

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    A question that comes to my mind:
    Have you tried it with some "open-world" map and not just "zones"? Like Elder Scrolls or Far Cry.
     
  50. hjupter

    hjupter

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    I have not tried with a big open world, thanks to point that out I will add that to my todo list, I will create a demo with a big world.

    Regarding the non-NGUI version its almost done, the good news is that it will come with a built in texture packer (along with a bunch mor of changes) so you wont have to worry about drawcalls if you too many icons or arrows.