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Nintendo 3DS Unity

Discussion in 'General Discussion' started by Trackpants, Jan 8, 2012.

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  1. TylerPerry

    TylerPerry

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    Linux, Vita and finishing flash but yes 3ds suport would be cool but linux is far more needed :( if nintendo became more indie freindly then im sure unity would be on the 3ds in no time but unfortunently in its current state they wouldent sell many copies of unity 3ds.
     
  2. Stefano_1990

    Stefano_1990

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    Right now the Vita is not viable. It sold very poorly afaik. I'm not surprised though. If I can pick up a 3DS for $188 where I live compared to $311 for the Vita my decision is quickly made. That is some pretty serious money to spend on something that I might play on a train journy or on the plane.

    Also the games for the PSP never convinced me so I have my doubts that its going to be much better on the Vita. Games on the Nintendo DS though were brilliant if I remember back playing vs my (then) girlfriend. So it was an easy decision for me.
     
  3. TylerPerry

    TylerPerry

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    You are 100% right :D but i think they would likely target it as it has more powerfull hardware so you could use the same models in all versions of a game and it has the same buttons as ps3 i think. But i highly doubt eather will ever exist i would however love a 3ds unity.

    -- comming from a first day 3ds puchaser :D 20 games is well worth $100
     
  4. coffinsnail

    coffinsnail

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    I think the 3ds is a niche market anyways. Most people who buy them buy them for kids to keep them off their cell phones playing games. also the 3d aspect is the first of its kind, and even 3d tvs are not selling like they thought. while 3d is cool it is still in its infancy for something to use daily as it can and does still cause headaches. while its better then it was in the 80s its still not great. again i say the 3ds is marketed mainly towards kids which could be a good thing, as it encourages the people with the money (parents) to shell out as much for it as a good smart phone. Me personally i no longer enjoy small screens or portable game ssystems even tho i had the genesis back in the day :) so i can understand Nintendo being careful with their platforms. we have seen with android how much crap can get out there, and that can cause people to steer clear. thus keeping their game systems that rely on small games (talking total size of a cartridge) under strict controls can be a good thing. but these days its hard to say since there are so many aspiring indie people out there.
     
  5. TylerPerry

    TylerPerry

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    I think they have made the 3ds give the perfect mixture of harcore(mario cart, OOT) and kids games. The 3D is not just like some test on the 3ds it works perfectly, onless you have a bad eye problem or something there are 100% no problems with it i use it almost everyday i played all of OOT in 3d i killed gannon in 3d the 3d is not a problem it is perfect.
     
  6. Stefano_1990

    Stefano_1990

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    I dont have any problem with the 3D mode neither. I dont get any headaches.

    I bought the 3DS mainly because I wanted to go back to the 'real' games. Tetris, jump and runs, etc. I dont need my jump and run game or puzzle game to have the best amazing possible graphics. I want it to be fun! I dont need HD tetris! I need bloody tetris. Its just blocks coming down.

    Why I dont get it on iPhone? I have it on the iPhone. Its sh*t. The 3DS has proper controls. Buttons, a D-pad, everything i need. Thats how I want to play tetris. It is extremly frustrating if you play a game on the iphone and it just doesnt behave the way you want it to. On the 3DS you push a button and exactly that button is pushed.

    I love it :p

    PS: I had a genesis too. It was great.
     
  7. HolBol

    HolBol

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    Pretty much this. 3D is fun.
     
  8. Trackpants

    Trackpants

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    +1 to fun games! That's why I've always had a spot for nintendo, the make games fun and then worry about the less important things.
     
  9. DrPygameNewb

    DrPygameNewb

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    Both the 3DS and Vita SDK's appear to be a lot more affordable then the previous handhelds that both companies released.

    While it's not bad for another company to release a handheld like the PSVita, and it may be the smart decision to release a new IP like Gravity Rush. I view the Vita the same way I view the 3DS. Focusing more on ports and sequels then to create different games is a big turn off. (So for now) my opinion of 3DS and Vita is that they are more towards the "Milking" approach then pleasing people who don't strictly play established brands.

    Releasing exporters for both handhelds would work well for developers who want to make different games, though they have would make it more affordable instead of doing what Microsoft, Sony, and Nintendo did with consoles.
     
  10. TehWut

    TehWut

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    Notice something? some of the first generations of IPhone games relied heavily on motion controls. Now? Most games - and most popular and top selling ones, are based on the classic system of buttons and D-pads. This shows that (as far as right now) games are more enjoyable on classic control schemes.
     
  11. TylerPerry

    TylerPerry

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    Legend of zelda skyward sword that got 10/10 and uses motion controlls :D compared to COD MW3 and battle field 3 that got 9.6,i think the main reson is people play them in public places and will look crazy if they are shaking the iphone and jumping around.
     
  12. TehWut

    TehWut

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    Let's be honest here : Skwyard sword was made by Nintendo for their own system, had nearly five years in development, and was developed by an extremely seasoned team - along with a true genius and a pioneer in videogames. Not saying motion controls can't be fun: but for the average game made by the average developer - it's easier to pick up and manage with, reduces stress, creates tighter controls for that tiny screen (and then usually makes it more fun). Iphone controls can be very frustruating if not polished beyond repair ;)
     
  13. Stefano_1990

    Stefano_1990

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    Please dont tell me you actually believe any scoring system on any webpage/magazine. Metascore for Rage is 7.9... user score is 4.3. A little strange, wouldnt you agree?

    In my eyes the Wii is a fail. I can not imagine a 'hardcore' gamer to be satisfied with the motion controls. Same goes for kinect and PS move. Its just this imprecision that bothers me. If you told me that I would have to swap my laser mouse with an old school ball mouse that is 20 years old and full of dust I would scream at you and spit you in the face (or something along those lines.)

    The Wii showed this so brilliantly when me and my friends played mario kart. First we were using the little wheel adapter. Then we realized that it was just in the way so we got rid of it. Then we realized that actually buttons work much better. In the end we all used classic butto controls again. Fail.

    So I cant really understand what the point is of dropping proven, working controls (D-pad and buttons) for something that gives no feedback and often just doesnt work. Texting is something else! Texting you can often predict a word based on the context. Thats what makes typing on my iphone bearable. But an FPS cant predict when I want to jump or turn around.

    Gaming is going in the wrong direction...
     
  14. TylerPerry

    TylerPerry

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    You are right about mario cart, i use a gamecube controller when playing that but skyward sword is defntly worthy of 10/10 and its motioncontrolls are great, honestly it wouldent be as fun or challenging or anything without them they are what makes it so good.

    At one part you must swing in a direction that the bad guy isent defending in, this would not be posible without motion controlls, flying on your bird or controlling the beatle would just be pure S*** without the wiimote.

    I think Motioncontrolls are the future, but with a remote not some butonless crap like kinect.
     
  15. Trackpants

    Trackpants

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    Stefano, motion controls have their place. I am what most would refer to as a "hardcore" gamer, but I absolutely love skyward sword and after playing it, I wouldn't want another zelda without motion controls. The controls for Metroid Prime are also absolutely fantastic. A lot of people actually prefer the CoD control schemes on the wii then on the Xbox/Ps3, although I'm more of a PC gamer myself. Before experiencing Skyward Sword, I was dreading the fact that the game was completely motion controlled but after playing it, my opinion was rather changed. Not saying I want controls to disappear, they have their place, but there are some types/genres of games that can be improved with different control schemes. The same way everybody knows an FPS controls better on a PC then on a control pad.

    I don't view the DS/3DS as a port system, because it has 2 screens and a lot of developer's have taken advantage of that, theres the Rhythm games which are awesome with a stylus, games like sudoku that are improved with a stylus, wario ware games are a lot funner, it's even useful when playing RTS, using the bottom screen as the main screen and the top to display info etc.
     
  16. Starsman Games

    Starsman Games

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    Motion controls hate/love have nothing to do with being hardcore or not, but instead with being an experienced gamer or not.

    If you grew up playing with gamepads, d-pads and analog sticks, you are likely going to dislike motion controls.

    If you are a young gamer starting your gaming years, or an older adult that never cared for games, then you have no previous conceptions about gaming.

    There is something most of us forget about gaming: we had to learn how to translate thought into gamepad input. A lot of people are not gamers because they were never able to translate their thoughts into button presses to tell the little guy on screen to move. That’s why the Wii was so successful, not because it made things cooler than before, but because it gave a more natural communication channel to those people that were never able to adapt to the d-pads.

    In a few 15 years, the Wii generation will be all grown up, and they will demand motion controls on every single game. Just like we, as kids back in the 80s, were able to navigate our way through horrible control schemes in badly designed NES games and still enjoy them, these kids are very likely to navigate through the early years of bad motion controls and enjoy them way more than D-Pad pushing.
     
  17. Trackpants

    Trackpants

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    Very well put, Tharsman. But I still think people need to be more open to new control scheme's rather then shutting them out. I can't think of anyone that hated the analog stick once it was brought out, or the D-Pad once it was brought out either.
     
  18. Forge Vault

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    Does anyone know if unity has obtained a 3DS license(for exporting into the SDK) yet? Or if they have any plans to do so this year... I know they have a wii u license.
     
  19. MarkrosoftGames

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    that would be really cool. i've thought about putting in a second camera offset from the first to simulate the two angles needed. makes me wonder if there is already something like this that works with 3d monitors and/or cheesy old 3d glasses.

    there is homebrew for the wii, but its not official, and i think its pretty dead as of now. would've been sweet if you could use unity to export to wii homebrew, as i think the current homebrew dev kit is pretty bare right now.
     
  20. odanyaelo

    odanyaelo

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  21. TylerPerry

    TylerPerry

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    AFAIK the problem with 3DS is that Unity doesn't support it, not that its hard to become a Nintendo developer. Not sure why Unity doesn't support it? Because they got paid off by Sony maybe?
     
  22. FuzzyQuills

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    @TylerPerry: I definitely agree on that one - never used a kinect, and also don't want to. WII REMOTES FOR THE WIN!!!

    For the 3DS publishing, it could be the same as for Wii U, But here is the way it could work (If unity manage to nag Nintendo enough that is ;)):

    • The 3DS would be treated as a mobile platform, with the use of mobile shaders a target for optimal performance
    • Nintendo, when distributing their dev kit may be able to supply the developer with a test cart, for building and testing Unity games on the platform. Or Nintendo could find a way of testing games from the SD card
    • The draw distance, Image Effects, and other stuff would have to be constrained, to save memory, since the CPU is of limited, and epic performance. 3D would also be an accessible feature, but optional as unity games could be intensive.
    • Just like mobile platforms, motion and gyro sensors will be accessible, as well as the 3DS gamepad buttons. StreetPass and SpotPass functionality could be handled in an extension of Unity's networking API

    With this, Publishing games could be easy. Of course, it could also turn out unused like some of the other console platforms, due to licensing requirements being too much on the average dev
     
    Last edited: Nov 20, 2013
  23. FuzzyQuills

    FuzzyQuills

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    @CharlieSamways: Totally agree, cause how the hell can a game like that be backed by a large company? Of course, you could say the same for Tamagotchi, but Tamagotchi was actually good and got me started on my path to the type of gamer I am today, since some of the mini games needed some hardwired reflexes, unlike moshi monsters... *awkwardly watching little brother/sister going, click, giggle on PC*
     
  24. Blaveloper

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    Unity has no plans for making their engine available for Nintendo 3DS. As the OP already mentioned, you must be licensed to build for a console and it's not without a reason. Nintendo and Sony want to repel hackers, since Unity is licensed with both enabling Unity to work with homebrew will not only unlicense them, it will invite many hackers and homebrewers to consoles as well. It's not a secret you will need their official SDKs to even make Unity functional for consoles, same thing applies to mobiles (and that's the reason why Windows users can't build for iOS and Mac users can't build for Windows Phone).

    Though dev kits are expensive, the licenses are free of charge. But you should know neither Nintendo nor Sony allow individuals to join them. Nintendo does have a programme for individuals to enable them the possibility to build for Wii U, but you will never know the people you are dealing with in this programme and you will be limited to Unity and Nintendo Web Framework. In the business programme - which goes through their well known 'secret' website - you will know your partners and they will know you and you even get the freedom to create your own tools. But since I'm licensed through the latter programme, I can't go into any further details.
     
  25. FuzzyQuills

    FuzzyQuills

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    NECRO BUMP ALERT:

    You sir a kinda wrong about mobiles: Thanks to UT, you can now build iOS apps on windows, or export the XCode layout. something along those lines... Although i don't know the situation with macs. You also have to have Windows 8 to publish to windows phone anyway, which is something i can't use, being i have a school computer that i have to be careful with.

    And being limited to unity for Wii U isn't a bad thing: it means idiots can't go crazy with UDK or cryengine. (what respectful indie uses cryengine anyway?) and end up making a visually impressive, but otherwise crap game :)
     
  26. TylerPerry

    TylerPerry

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    Both Unreal Engine 4 and CryEngine support the Wii-U.
     
  27. Murgilod

    Murgilod

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    It's not the engine that determines whether or not a game is good
     
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  28. MarkrosoftGames

    MarkrosoftGames

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  29. Blaveloper

    Blaveloper

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    A lot of game engines are available for Wii U.
    3DS is probably getting Godot.
    It also has Inferno Engine but TBH it's difficult to work with, laggy and it's too much focussed on games similar to ZombiU.
    But Inferno and probably Godot are the only available engines for 3DS I know of.

    Having Unity for 3DS would be really awesome.
    Even though many websites talk about it, I ever heard any official confirmation from Nintendo yet.
     
  30. Blaveloper

    Blaveloper

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  31. fmarkus

    fmarkus

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    Probably doesn't exist because the 3DS CPU is too slow. Tooooo slow...
     
  32. raybarrera

    raybarrera

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    So much misinformation in this thread. UE4 does not support Wii U.

    As for becoming a Nintendo developer, out of the three OEM's I've dealt with. Nintendo's process was the most open, pleasant and convenient.

    For testing builds on consoles, you need a dev kit/test kit. Period. As of now, no retail kits work.
     
  33. TylerPerry

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    Perhaps Epic should get their statements right, considering they said no then yes (And apparently no again).
     
  34. violinbg

    violinbg

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    So? I have many great 3D games and they all run very smooth and have very nice graphics.
     
  35. fmarkus

    fmarkus

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    And I am sure they are all made in C# and Javascript... Really? And I'm not even talking about the GPU.
    They are all optimized. And there is still assembly in some of them. Maybe you are not used to low end systems or you have forgotten.
     
  36. TylerPerry

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    Well, mono is JIT or AOT compiled so there is nothing that would necessarily be slower about it then C++ or C that the vast bulk of the games are written in. And Unity is now moving to il2cpp which would mean that it is actually outputting C++ code.
     
  37. fmarkus

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    It has garbage collision, it's definitely not as optimized as what you can do in c++ and there is no room to insert assembly.
    And even if it was, there is also the clock rate issue of the 3ds. it is slow so everything must be optimized.
     
  38. fmarkus

    fmarkus

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    New Nintendo 3DS Just announced! With a faster CPU!
    Time to get Unity3D running on it guys!
     
  39. goatytimes

    goatytimes

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    Yes please, we need this. Unity runs on everything else, so no excuse not to support this anymore.
     
  40. N2KMaster

    N2KMaster

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    What about via like the micro sd card readers for the 3ds you can get off ebay for like 40-50$ (I got R4DSi or something like that for my kid). Anything via one of them platforms that runs even like unity web player?
     
  41. TylerPerry

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    There's no way of playing the 3DS roms yet(Though I haven't checked in ages) and those cards can only play DS games presumably with DS specs (Though I'd imagine they have access to the DSI specs and ram)

    There is a DS browser but it doesn't support plugins or flash or anything like that.

    This is an awesome looking game for the original DS someone made:



    Not sure what that used but most people use the Nitro Engine, now I'm not sure but I think that this is the actual engine and compiler and stuff distributed by Nintendo to it's developers so I'm not sure how legal it is but they havent put in effort to take it or the videos on youtube down.

    I think it wouldn't be to hard to export a Unity scene to the NDS(Like you would probably export the models as .obj then convert them to 3ds then to the DS format and have a generated C file that has there locations... the game play would need to be done in C though)
     
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  42. 128bit

    128bit

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    Unity3D support for the New 3DS was just announced. Does someone know if its like PSM, free for all or if theres gonna be an programm for indies like with the wiiU? And when the support is gonna be added?
     
  43. David-Berger

    David-Berger

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    It will be free. The same developer rules will apply as it does for WiiU already - https://wiiu-developers.nintendo.com- "Nintendo pays for the Unity License on Wii U for all licensed Nintendo Developers." Which is to say, there are no licensing fees but you will need to buy hardware. Prices for development kits are currently listed on Nintendo's website inclusive of perpetual licensing fees; :)
     
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  44. Aurore

    Aurore

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