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Night of The Thieving Drones

Discussion in 'Made With Unity' started by NyxGames, Jan 20, 2020.

  1. NyxGames

    NyxGames

    Joined:
    Jun 3, 2016
    Posts:
    2

    In Night of the Thieving Drones, you are placed in a world where organized criminal gangs are using drones to steal valuable treasures and objects from various locations around the world.

    You have been tasked with the safety of the valuables, and have developed a unique system to combat the criminals. Using the old adage of Fighting a Fire With a Fire, you have built your own drone system, N.I.G.H.T., which is equipped with state-of-the-art anti-drone technology.

    However, the criminals have equipped their drones with stealth technology, making them difficult to spot. To make it even harder, you've been given the night shift, and there's no lighting available. You'll have to guide N.I.G.H.T. around various locations, seeking out enemy drones and destroying them before they can escape with the valuables you are protecting.

    Keep your Anti-Drone Photon Beam aimed at an enemy to lock onto it, and charge up a shot, which will fire when it becomes strong enough to destroy the enemy in your sights. Keep an eye on the colour of your beam while you're searching: A blue beam means that nothing has been detected, a red beam means you have found a drone.

    Look out for the enemy drones, there are a number of different types with different abilities.

    Happy Hunting.

    Demo available here
    Feedback: http://capdragon.co.uk/responseform.php

    Facebook: https://www.facebook.com/capdragongames/
    Twitter: https://twitter.com/CapDragon_games
    Website: capdragon.co.uk

    Coming Spring 2020, for iOS and Android!
     
  2. NyxGames

    NyxGames

    Joined:
    Jun 3, 2016
    Posts:
    2
    We've released an updated demo, after making additions and adjustments based on feedback. The main points are:
    • The mobile version now uses a more conventional dual-joystick control method.
    • A couple of obstacles have been added to the stage. These can only be passed by the Orb enemy drone, which can fly over them.
    • Altered the difficulty. Enemies now spawn in faster, and can move faster. Reduced the detection range and angle of the searchlight.
    Please try the updated version out, and let us know what you think.

    Demo and feedback links are the same as in the original post.

    PLEASE NOTE: Mobile users may see a message saying that WebGL is unsupported before they are able to start the demo. You should be able to ignore this and just tap OK.

    Thanks.