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Night Indoor (interior) Lighting Setup!

Discussion in 'Global Illumination' started by AlaaNasro1337, Apr 14, 2019.

  1. AlaaNasro1337

    AlaaNasro1337

    Joined:
    May 18, 2017
    Posts:
    5
    Hello There!

    Well, I saw little posts talk about this, but, there arent much Night Interior lighting tuts out there, and as an indie developer, I struggle to light scenes, let alone achieveing photorealistic graphics and lighting.
    So, I was wondering how to light a night interior scene, knowing that :
    - No, I wont use Baked Lighting because I want to control the lighting, its a horror game.
    - I'm remaking a P.T. Hall, so its pretty tight in width.
    - Yes, I'm using Post Processing.
    - Yes, I'm using Ambient Light (Dark)
    - Yes, I'm using a dark skybox as well.
    This nontheless just says that I'm doing good, but its not, really.

    Attachements :



    What am trying to achieve :




    More notes :

    Im using PBR textures...

    Please help!

    If there is a lighting helper here, can you hit me up and send you the scene to light it up for me?

    Thank in advance!
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    Well, start with the obvious stuff, PT uses much brighter lights.
     
  3. AlaaNasro1337

    AlaaNasro1337

    Joined:
    May 18, 2017
    Posts:
    5
    Brighter and is dimmed in the same time, do you have Discord I can reach you on? Look at the black/shadowish walls just 2 meters away from the actual light.
     
  4. AcidArrow

    AcidArrow

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    No I do not use Discord.
     
  5. AlaaNasro1337

    AlaaNasro1337

    Joined:
    May 18, 2017
    Posts:
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    Any social media I can reach you on?!
     
  6. Adam-Bailey

    Adam-Bailey

    Joined:
    Feb 17, 2015
    Posts:
    232
    When you say you want to control the lighting, to what extent? Baked Enlighten Realtime GI (such a clunky name) could work well for this environment. If you just want lights to have a little bit of flicker or movement then baked indirect lighting could work well also.
     
  7. AlaaNasro1337

    AlaaNasro1337

    Joined:
    May 18, 2017
    Posts:
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    Yeah, I contacted a modeler whos very famillar with Unity and he said that I should use Realtime GI and some Dynamic GI (HXGI) and we are talking about not just flickers, but moving light and as such.

    Do you have anything I can reach you? Discord or anything?
     
  8. Adam-Bailey

    Adam-Bailey

    Joined:
    Feb 17, 2015
    Posts:
    232
    Too busy to offer any support like that sorry.
     
  9. KarolisO

    KarolisO

    Joined:
    Feb 2, 2014
    Posts:
    30
    Here's something I made using the same hallway model using Unity 2018.3 and the built-in pipeline:



    Here are some pointers:

    Assets

    • Make sure your models are accurate to real world scale - 1 meter in real life is 1 unit in Unity. This very important for PBR to work correctly. Your hallway model imported way too large.
    • Use PBR textures. This scene was done using the Standard shader and some PBR textures from Textures.com.
    Rendering and Camera
    • Set project color space to linear.
    • Set camera to HDR on, Deffered rendering and Physical Camera.
    • Use the Unity Post Processing stack and set the tone mapping to ACES.
    • Unity Post effects used: Color Grading, SSR, Bloom, Grain.
    Plugins
    • Amplify Occlusion - For Ground Truth AO.
    • NGSS - For soft local light shadows and better light falloff.
    Lighting
    Useful Links
    In general I recommend reading up on photography, rendering and Unity lighting features.
     
    Last edited: Apr 20, 2019
  10. LordCafe

    LordCafe

    Joined:
    Aug 26, 2015
    Posts:
    35
    Sorry but there's much more work behind this scene than you said in this post, without the plugin which cust 30U$ you're scene is gonna loke almost identical to the thread and without baking wigh insanity quality it's almost impossible to reach this quality with "basic materials setups" it's not so simple like you're making look likes so if you're beginner don't trust in this post because is far from reallity.
     
  11. Ruchir

    Ruchir

    Joined:
    May 26, 2015
    Posts:
    934
    This particular scene would look almost identical without the 30$ plugin you are talking about except for the light fall off, there aren't any shadows visible here that would need it, but they would be needed in the final game,
    As for the baking, you could achieve pretty similar results in realtime if not the same IMHO
     
  12. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,631
    Nah.

    Also this thread is really old, if you want to discuss something, maybe start a new thread.
     
  13. AlaaNasro1337

    AlaaNasro1337

    Joined:
    May 18, 2017
    Posts:
    5




    I dont assume you still have the scene? Since I lost it..