Search Unity

[Released]Nice Water Shader

Discussion in 'Assets and Asset Store' started by PetePand, Sep 25, 2018.

Thread Status:
Not open for further replies.
  1. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14


    - AssetStoreLink

    Here is a Water Shader for you!

    With 3 versions:
    -Desktop
    -Mobile
    -Desktop with Tesselation

    With a new CUSTOM SHADER INSPECTOR

    Capability to personalize things like:
    Tesselation
    NEW 3 Different colors to make a gradient of depths
    NEW Color position predominances
    NEW Fresnel Color and Exponent
    Roughness
    Specular
    NEW Normals enable/disable
    NEW Normals Intensity
    NEW Reflexed Lights Intensity
    Opacity
    NEW Opacity Depth
    Border Foam
    NEW Border Foam scale,iIntensity, speed and opacity
    NEW Water Foam
    NEW Water Foam depth mask, scale, intensity, and opacity
    Vertex Offset Waves
    NEW Waves Direction
    Waves Height
    Waves Speed
    Waves Intensity
    NEW REALTIME REFLECTIONS
    Maps for Distortion, Foam and Waves

    With an updated Documentation PDF too!

    Update v1.5 released:

    Switching platform to Shader Forge updated.

    1.5 update:

    • Color control: adding more colors, one per depth. Can control what color is predominant on the other.
    • Fresnel: adding control to the Fresnel exponent.
    • Surface Options: adding control roughness, the intensity of the lights reflexed on the water and the specular.
    • Realtime Reflections: adding control on reflectionIntensity, enable/disable realtime reflections, you will be able to control the refractions too! Adding a guide to the reflections with maps.
    • Foams: yes, 2 foams!! on the Border Foam you will be able to control things like: Scale, Intesity, Speed and opacity. And on the secondary one, the water foam, you will be able to tweak things like Ignoring the Depth masks and let it show all over the water, Scale, Intensity and opacity.
    • Waves: Guide with a map, change Intensity, Amplitude, Speed, and DIRECTION! (that will be nice with the rivers) enable/disable Vertex Offset
    • Transparency: Modify the transparency of the WATER, (the foam will have their own opacity) and the Depth of that opacity!
    • Custom Shader Editor
    • New Videos: New Teaser and presentation, new Documentation & Setup video.
    • Update Documentation with the new Features!
    Feedback appreciated!! :D
     
    Last edited: Nov 13, 2018
    DrOcto likes this.
  2. DrOcto

    DrOcto

    Joined:
    Sep 15, 2017
    Posts:
    79
    Well only if there would be a link ;)
     
  3. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    Last edited: Sep 25, 2018
    DrOcto likes this.
  4. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    A preview of the new look with the foam and the new colors:

    btw, creating a new scene demo to include on the asset! :D
     
  5. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    Submitted new 1.5 update!! will be updated on the asset store as fast as possible!!
    I'll post here when update comes live.

    :D
     
  6. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
  7. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    Currently making more new sample foam and waves map to include on the asset! :D
     
  8. ImbaGame

    ImbaGame

    Joined:
    Jan 29, 2015
    Posts:
    13
    Hi @VaxKun, does your asset support LWRP?
     
  9. NicBischoff

    NicBischoff

    Joined:
    Mar 19, 2014
    Posts:
    204
    Does it suppprt ortho cameras?
     
  10. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    Im actually looking forward to add it on render pipelines, but dont really know when i would be able to add it
     
  11. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    At the moment it messes weird with orthograpic camera, but im messing with depth buffers to make it work with orthographic! :D
     
  12. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    A new little update is coming soon to the asset store to fix some problems with mobile platform.
    Im also here to announce some new things about updat v1.6:

    (rip compression :( )
     
  13. kukuhbasuki

    kukuhbasuki

    Joined:
    Apr 13, 2016
    Posts:
    29
    how fast in mobile?
     
  14. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    What do you mean on "fast"?
     
  15. kukuhbasuki

    kukuhbasuki

    Joined:
    Apr 13, 2016
    Posts:
    29
    can play on middle end mobile devices
     
  16. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    yep! there is actually a lot of ppl using it for mobile games
     
  17. BigRookGames

    BigRookGames

    Joined:
    Nov 24, 2014
    Posts:
    330
    Does this work with lwrp ?
     
  18. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    Not compatible with LWRP or HDRP , at the moment.
     
  19. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    New 1.6.1 patch is approaching :D
     
  20. BigRookGames

    BigRookGames

    Joined:
    Nov 24, 2014
    Posts:
    330
  21. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,263
    I have contacted you before as it was evident that you plagiarized my water shader and attempted to resell it on the asset store at a lower price. After which another attempt was made at the example water shader included in Amplify Shader Editor.

    Note that the EULA strictly forbids this:
    I recently came across this asset and have decided to call you out on your behavior as a warning to potential buyers. This is not acceptable behavior and frankly an insult to developers creating original content.

    Though it seems like this time you attempt to pass off the Definitive Stylized Water package as your own, which is fairly obvious from the screenshots alone. Running the shader files through a difftool yields a 87% match. The models in the demo scene are from this package. The fact that it's free, and credited in your documentation makes no differences. There are other aspects in your package which point to plagiarism (as well in your other assets), but I believe I've made my point.

    I strongly urge you to depreciate this package and reevaluate what you're trying to achieve here.
     
  22. PetePand

    PetePand

    Joined:
    Jun 14, 2017
    Posts:
    14
    Going to make a in-depth tutorial on how to achieve this water shader.
     
    Last edited: Mar 12, 2019
Thread Status:
Not open for further replies.