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NGUI (Next-Gen UI) -- demo final feedback request

Discussion in 'Assets and Asset Store' started by ArenMook, Dec 8, 2011.

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  1. mohit-parihar

    mohit-parihar

    Joined:
    Jun 30, 2014
    Posts:
    9
    hi,
    I work on match 3 game with NGUI but when i used fixed size images starches or if we have used
    pixel perfect its not show on full screen, please give me some source how to we will use NGUI, and example
    of ngui even not show in all devices... please help me asap.
     
  2. garrido86

    garrido86

    Joined:
    Dec 17, 2013
    Posts:
    233
    I have been working around 10 hours trying to find out why my Controller/Gamepad Input didn't work in a Pause State while the Keyboard kept working perfectly fine. Well it turns out that the UICamera script uses GetAxis which depends on TimeScale and thus receiving no Input at all when you are on TimeScale = 0.
    So to fix this, i just changed it to GetAxisRaw and everything works now perfectly fine.
    I highly suggest for the next Update of NGUI (will there be any?) to make GetAxisRaw the default, afterall for the majority of cases you don't need "analog" Input for GUI Navigation and GetAxisRaw is totaly Time independent, so even shenanigans like SlowMo Effects won't affect the Controller Input.

    At Line 888 change to this:
    Code (CSharp):
    1.             float val = Input.GetAxisRaw(axis);
     
    hopeful likes this.
  3. wireddev

    wireddev

    Joined:
    Apr 22, 2013
    Posts:
    138
    We have a project that we want to release on the asset store but the UI is NGUI and we are unclear how to include this UI in the project without including NGUI (which isn't allowed obviously) so that we can say "You must have NGUI to use this project". Any ideas on the best way to do this so we don't have to rewrite our GUI for Unity's built-in UI?
     
  4. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,670
    You can say in the Asset Store description that your product requires NGUI. Make sure it's very prominent, to minimize the number of irate customers looking for refunds because they didn't read the fine print.

    Or just convert it to Unity UI. They work fairly similarly. The extra time you spend on this will pay off in more sales.
     
  5. _met44

    _met44

    Joined:
    Jun 1, 2013
    Posts:
    633
    Hey there !

    I was curious if someone had the issue with latest unity patch release that toggling vsync at runtime completely breaks NGUI text rendering ?

    Cheers !
     
  6. Circlenumber

    Circlenumber

    Joined:
    Aug 5, 2013
    Posts:
    23
    Can I make 2d Floating label in 3d view from NGUI? Ex:
     
  7. AverageProg

    AverageProg

    Joined:
    Jun 25, 2015
    Posts:
    38
    I cannot believe people still use this, it's so full of bugs it isn't even funny.
     
  8. tgraupmann

    tgraupmann

    Joined:
    Sep 14, 2007
    Posts:
    828
    Hey No trolling! NGUI is a great package and I still find it easier to use than the new Unity GUI.

    NGUI saved my bacon a few years back!
     
    JamesArndt likes this.
  9. Smokas

    Smokas

    Joined:
    Mar 7, 2016
    Posts:
    114
    NGUI 3.9.9, Unity 5.4f2, MacBook Retina - when I click on screen, controls for moment zoom in and afterwards zoom out. Do anybody experience such type of problem?
     
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