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Resolved (NGO) Bullets spawn really late on the client (from serverrpc)

Discussion in 'Multiplayer Dev Blitz Day 2022' started by mgear, Oct 26, 2022.

  1. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    8,831
  2. unity_jeffr

    unity_jeffr

    Unity Technologies

    Joined:
    May 13, 2021
    Posts:
    2
    There isn't a good lag compensation solution in the Netcode for GameObjects SDK at the moment. We're working on it.

    It is a typical limitation of client-inputs with server-authoritative, we didn't get the time yet to invest in effective ways to mitigate it.
     
    mgear likes this.