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Next steps after asset rejected

Discussion in 'Assets and Asset Store' started by OneManEscapePlan, Jan 8, 2019.

  1. OneManEscapePlan

    OneManEscapePlan

    Joined:
    Oct 14, 2015
    Posts:
    207
    I submitted a game template asset which was rejected:

    Your folder structure needs to be more organized. Please place your files under a subfolder of the Asset folder. Having this folder structure prevents your files from getting lost within a pre-existing project if users have the same folder structure. Please put all of the similar file types (Meshes/Scripts/Textures/Prefabs/Ect) be placed in their own folders instead of having each asset under their own folder. (https://unity3d.com/asset-store/sell-assets/submission-guidelines , Section 3.1.a, 3.1.b)
    It seems like the review team made some mistake, because my files are meticulously organized in exactly the manner they have described, and fully compliant with section 3.1 of the guidelines.

    What are my next steps? I don't see anywhere in the Asset Store submission backend to review or appeal the rejection. Do I just re-submit and add a note that they seem to have made a mistake in the last review? Do they take the same amount of time (3 weeks) to review the next submission?
     
    Yany likes this.
  2. Yany

    Yany

    Joined:
    May 24, 2013
    Posts:
    93
    Sorry for necroing, but have you found out what the best way is to reinitiate validation?
     
  3. OneManEscapePlan

    OneManEscapePlan

    Joined:
    Oct 14, 2015
    Posts:
    207
    It's been 4 years, I don't remember how this got resolved.
     
  4. Yany

    Yany

    Joined:
    May 24, 2013
    Posts:
    93
    I "created a draft" and resent the same package. Within 2 days it's got approved.