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Discussion in 'Assets and Asset Store' started by tatoforever, Nov 8, 2016.
Waiting URP version.
Later this year yes.
In the mean time, i implemented this:
Please use our discord channel to discuss about it to avoid offtopic messages in the NGSS forum thread.
I LOVE YOU!
Hi people, I had this asset recommended and we would like to know if with it we can solve this known problem of unity's built in render pipeline:
our project is the one of the last post, the city builder one. The problem as the post says is the shadow jittering when both: rotating the camera and some rotating objects that cast/receive shadow are being rendered.
We are thinking to switch to URP but if this asset could solve that problem we would love to try it.
For me it helped a ton and pretty much removed the flickering. I don’t even notice it anymore.
Talk to the developer, @tatoforever , he is very helpful and also has a discord channel.
Yeah I already joined the discord channel, are you developing for mobile by any chance?
No, I’m not doing mobile at this time.
I hope it works for you!
I used it for mobile in the past and it worked well.
I switched to URP tho.
Do you know if this works on mobile opengl 3? Because this is a major huge improvement if it does
Check the other thread.
I tried and this looks pixelated. I loaded the scene with the water. Is there a trick to it?
THE OTHER THREAD.