Search Unity

  1. Are you interested in providing feedback directly to Unity teams? Sign up to become a member of Unity Pulse, our new product feedback and research community.
    Dismiss Notice

[Next-Gen Soft-Shadows 2] Sophisticated dynamic penumbra Shadows for Unity

Discussion in 'Assets and Asset Store' started by tatoforever, Nov 8, 2016.

?

Would you like to buy this on the Asset Store? If so, how much?

Poll closed Jul 10, 2017.
  1. I like it to be priced between 20 to 10$.

    56.8%
  2. I like it to be priced between 10 to 5$.

    39.0%
  3. Zero $, I'm not interested, I love my Unity's default aliased, pixelated horrid-shadows.

    4.2%
  1. iileychen

    iileychen

    Joined:
    Oct 13, 2015
    Posts:
    77
    Waiting URP version.
     
    sacb0y, NeatWolf and JasonB like this.
  2. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,103
    Later this year yes.
     
  3. tatoforever

    tatoforever

    Joined:
    Apr 16, 2009
    Posts:
    4,103
    NeatWolf, TerraUnity, osss and 6 others like this.
  4. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,219

    I LOVE YOU!
     
  5. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    311
    Hi people, I had this asset recommended and we would like to know if with it we can solve this known problem of unity's built in render pipeline:
    https://forum.unity.com/threads/directional-light-shadows-flickering-issue.672094/
    our project is the one of the last post, the city builder one. The problem as the post says is the shadow jittering when both: rotating the camera and some rotating objects that cast/receive shadow are being rendered.

    We are thinking to switch to URP but if this asset could solve that problem we would love to try it.
     
  6. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    678
    For me it helped a ton and pretty much removed the flickering. I don’t even notice it anymore.
    Talk to the developer, @tatoforever , he is very helpful and also has a discord channel.
     
    tatoforever likes this.
  7. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    311
    Yeah I already joined the discord channel, are you developing for mobile by any chance?
     
    dsilverthorn and tatoforever like this.
  8. dsilverthorn

    dsilverthorn

    Joined:
    May 14, 2017
    Posts:
    678
    No, I’m not doing mobile at this time.
    I hope it works for you!
     
  9. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    351
    I used it for mobile in the past and it worked well.

    I switched to URP tho.
     
    pistoleta likes this.
  10. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,380
    Do you know if this works on mobile opengl 3? Because this is a major huge improvement if it does
     
  11. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,219
    YES.
    Check the other thread.
     
  12. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,380
    I tried and this looks pixelated. I loaded the scene with the water. Is there a trick to it?
     
  13. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,219
    THE OTHER THREAD.
     
unityunity