Asset Store link: http://u3d.as/1qNz The next iteration of the smoothest and fastest dynamic soft-shadows solution for Unity is here. Easier to integrate, faster to render, prettier than previous versions! Featuring powerful new tools, shadowing algorithms, optimizations and user friendly self-descriptive light components to improve the quality of your scene lighting. NGSS is complete shadows package to skyrocket your projects quality to the next level! Shadows algorithms: A PCSS filter (Area-like soft-shadows) and a PCF filter (uniform soft-shadows). A powerful denoiser that skyrockets the base filters, acting as a separable filter and features screen space Contact Shadows with bilateral filtering and edge tolerance. Chose between white noise or dithering. Samplers are stabilized at screen-space thus the shadow samplers jitters less while being Temporal friendly. Optimizations: NGSS uses the least amount of sampling to filter out shadows while skipping fully lit or fully shadowed areas making it one of the fastest solution on the market for realistic penumbra shadows. Inspirations: NGSS features a ground-breaking combination of kernel filters mainly based on Monte Carlo. The result is a high quality smothered dynamic penumbra shadows similar to raytraced shadows with superior banding and aliasing removal, making extremely tiny shadowmaps look outstanding. The package: This new version comes with one Wizard tool to install NGSS internal shadow libraries and is one click to install and one click to uninstall. Both Local shadows and Directional shadows provides it's own libraries, they are independent from each other. NGSS provides shadow components to attach to your scene lights (all lights) that allow you to tweak shadow properties such as quality, softness opacity, etc at runtime. Finally, NGSS replaces Unity shadows libraries internally, this allow NGSS to behave the same way as Unity shadows while being compatible with any packages on the AssetStore that uses the Standard (built-in) renderer. Works locally by installing NGSS libraries or with remote cloud builds system by including the libraries directly into your shaders. Easy and quick setup. Compatible with VR, DX11, DX12, PS4, XB1, SWITCH, GLES3.0, Metal, Vulkan or equivalent/new APIs/Platforms. Requires a minimum of SM3.0 on supported APIs/platforms. Not compatible with DX9 and GLES1/2! Unity 5.6 up to 2019 (Built-in Renderer), HD & LW pipeline support coming in the future. Support: Stellar customer support. Custom inquiries and code modification for free. Most requests are answered almost instantly. Two years ago NGSS 1 launched, many updates and features where implemented since then resulting in lot of happy customers! For any question, issue, bug, custom inquiry, custom framework or renderer integration please PM me, use this forum thread or use the support email.