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Next Gen Mobile Lighting Box 2021 (Android / iOS)

Discussion in 'Assets and Asset Store' started by UnityLighting, Dec 7, 2017.

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Chooce your working options:

  1. Unity older versions

    1 vote(s)
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  2. Unity 5.6

    8 vote(s)
    25.8%
  3. Unity 2017

    13 vote(s)
    41.9%
  4. Android

    17 vote(s)
    54.8%
  5. iOS

    8 vote(s)
    25.8%
  6. Games

    13 vote(s)
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  7. ArchViz

    4 vote(s)
    12.9%
  8. Unity 2020

    8 vote(s)
    25.8%
  9. Unity 2019

    1 vote(s)
    3.2%
Multiple votes are allowed.
  1. UnityLighting

    UnityLighting

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  2. UnityLighting

    UnityLighting

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  3. UnityLighting

    UnityLighting

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  4. marketxu

    marketxu

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  5. UnityLighting

    UnityLighting

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    You need to learn more about Unity
    Your basic information is low
     
  6. UnityLighting

    UnityLighting

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    Your downloaded package is for Unity 2019

    Go to C:\Users\[User Name]\AppData\Roaming\Unity\Asset
    Store-5.x\ALIyerEdon\Editor ExtensionsUtilities

    and delete below file:
    Built-In Mobile Lighting Box 2021

    Now open Window->Package Manager and download Built-In Mobile Lighting
    Box 2021 again from Unty 2020 editor
     
  7. UnityLighting

    UnityLighting

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  8. UnityLighting

    UnityLighting

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    Before using Mobile Lighting Box:
    image (1).png

    After using :
    2.jpg
    3.jpg
    4.jpg
     
  9. UnityLighting

    UnityLighting

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  10. Mbouanani

    Mbouanani

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    Hello
    I'm looking to apply defirent mobile box settings for every scene but I cant I have multiple camera which spawn with the player when level start
     
  11. UnityLighting

    UnityLighting

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    Hi
    Drag each player into the scene separately and apply settings (press refrsh button)
    Also you can drag different profiles into the lighting box
     
  12. UnityLighting

    UnityLighting

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  13. hoyoyo80

    hoyoyo80

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    Hi, i just purchase the asset. My environment use a mobile shader(unconverted) and my play use realtoon shader. When i baked the light and chose mixed, my character(as well as enemy) turn black. So far, im impressed with the demo pic and videos but not with my own scene. Pls help me(Using Unity 2020 LTS)

    [Edit Add] Any rules to use the box?Is it compulsary to use the mobile shader coming with it?Thanks
    [Edit] Now suddenly i lost the shadow...what do i do wrong?
     
    Last edited: Nov 12, 2021
  14. hoyoyo80

    hoyoyo80

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    After spending more time to learn this asset, i found that the game render much better than in standard unity lighting. Superb! Kindly make more tutorial on how to achieve the scene in ur sample so we also learn from it. Thanks
     
  15. UnityLighting

    UnityLighting

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    Thank you very much

    Please write your review on the asset store page
     
  16. hoyoyo80

    hoyoyo80

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    Hi. One more thing, if they any multi texture shader just like your mobile shader(im using vertex color for texture blend) and shader for foliage?
     
  17. UnityLighting

    UnityLighting

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    You must use Adobe Photoshopt to blend/combine any textures for mobile platforms. Also you can bake AO and normal maps too
    For foliage just use a simple transparent cutout shader... For mobile your textures must be beautiful

     
  18. hoyoyo80

    hoyoyo80

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    Ok thanks for the reply. What i meant is i use vertex color to blend multiple texture together on a mesh. One more thing, one you ur mobile tutorial mention that Gamma Color should be use insted of Linear. Do that still applied to 2021 update? Thanks
     
  19. UnityLighting

    UnityLighting

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  20. UnityLighting

    UnityLighting

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    Last edited: Nov 15, 2021
  21. UnityLighting

    UnityLighting

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    Yes...
    You have 2 packages:

    One for unity 2019
    Another one for unity 2020 or newer

    If you already downloaded for your 2019, Just find the temp file and delete it
    Then open unity 2020 and download it again

    Asset store temp location (windows):
    C:\Users\[You user name]\AppData\Roaming\Unity\Asset
    Store-5.x\ALIyerEdon\Editor ExtensionsUtilities
     
  22. UnityLighting

    UnityLighting

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