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"Next-gen" enviro practice

Discussion in 'Works In Progress - Archive' started by Muro, Jan 7, 2013.

  1. Muro

    Muro

    Joined:
    Nov 7, 2012
    Posts:
    25
    I'm practicing nature props with as "next-gen" quality as I possibly can. I will add stuff here as it gets done.

    First, here are some rocks and grass texture. :)



    Modular cliff wall. I'm not quite pleased with it. It lost that nice jaggedness that my rocks have. Definately will work this one more. I'd also like it to have some moss on it,



    Second try at cliffs, progress I think!



    Formation viewed from distance.

     
    Last edited: Jan 14, 2013
  2. Bananatron

    Bananatron

    Joined:
    Jan 1, 2013
    Posts:
    13
    The grass needs a little work but the rocks look amazing.
     
  3. Caliber-Mengsk

    Caliber-Mengsk

    Joined:
    Mar 24, 2010
    Posts:
    689
    Only issue with the grass IMO is the tiling. The rocks are ok, but seem more like they should be near water then in an open field.... Don't know why, just the feeling I get.

    Also, IMO again, it feels more like something from a Shrek universe then the real world. That may be due to the distance from the objects (less texture detail), and it's probably just me.

    Really good work though.
     
  4. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    Actually, I get where you're coming from now that you've pointed it out.
     
  5. Muro

    Muro

    Joined:
    Nov 7, 2012
    Posts:
    25
    Thank you for replies! It's not so much of a environment yet, but an assortment of props if you will . It won't be open field but real environment when I get more done! :)
     
  6. Muro

    Muro

    Joined:
    Nov 7, 2012
    Posts:
    25
    There are two new pics! The desert one uses only single rock mesh, more variation and better results would be archieved with couple more, but I have short attention span lol.
     
  7. Cheburek

    Cheburek

    Joined:
    Jan 30, 2012
    Posts:
    384
    Nice looking assets. How do you make them?
    Will you post them in asset store?
     
    Last edited: Jan 15, 2013
  8. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Good job! What are you planning on making next?
     
  9. Kridian

    Kridian

    Joined:
    Jan 24, 2012
    Posts:
    55
    Something was bothering me about those palm frawns and it's that they don't look like they're casting shadows on themselves. (?)

    The tonal range is barking at me.
     
  10. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Too much bloom.
     
  11. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    nice job!

    need some decent cliff rock stuff.

    you planning on selling it?
     
  12. Muro

    Muro

    Joined:
    Nov 7, 2012
    Posts:
    25
    Awesome that you like my work! I could definitely make a set of different kinds of cliffs and rocks for asset store.