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Discussion in 'General Discussion' started by _zino_, Mar 22, 2014.

  1. _zino_

    _zino_

    Joined:
    Mar 13, 2014
    Posts:
    22
    Hey guys ! First time posting here, We're a group of multimedia design students and we're assigned to do an app for kids which mainly focuses on geometric illusion. We did some research and we stumbled upon Monument Valley and B2B. We want to adapt the geometric illusion in our app design however the problem we're facing is trying to model the geometric illusion in maya and getting it to work in Unity.



    Regards,
    -z-
     
  2. _zino_

    _zino_

    Joined:
    Mar 13, 2014
    Posts:
    22
    *bump*


    :////
     
  3. willemsenzo

    willemsenzo

    Joined:
    Nov 15, 2012
    Posts:
    585
    Export from maya to .fbx and import in Unity. I don't understand what the problem is to be honest.
     
  4. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,649
    Yeah, you just model it and then export the file. There's more info in the manual. What's the problem?
     
  5. robhuhn

    robhuhn

    Joined:
    Jun 21, 2009
    Posts:
    113
    Are you talking about the isometric view? Just create a regular 3D-Model and switch the camera projection in Unity to orthographic (If that's the issue).
     
  6. _zino_

    _zino_

    Joined:
    Mar 13, 2014
    Posts:
    22
    Thanks Robhuhn ! Sorry for the confusion, what I meant to say in the earlier post is about getting the camera angle in Unity to work.
     
  7. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    I've been curious do printed paper geometric illusions work on LED screens? The ones I've seen definitely did not.
     
  8. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,816
    Welcome to the forums and good luck with your project :)