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Question Newbe Help with 4d animartions

Discussion in 'Animation' started by scossgrove, Dec 11, 2023.

  1. scossgrove

    scossgrove

    Joined:
    Jan 6, 2016
    Posts:
    35
    Hi All,

    I have made 4 pbs files for the 4 directions of a character. I've imported these into Unity and added bones to each. The thought is that I can swap in and out sprites when the character changes clothing and weapons. My plan is to animate each of the skeletons to produce the desired animations. The result is that i have 4 "models" representing the 4 directions with their corresponding animations(idle, walk, etc)

    My question is do I need all four directional models under the single game object representing the character and hide/show the appropriate one when animating? Or do I create a single image representing the default character and add an animator and controller.

    Does anyone have a link to a tutorial that uses this rigging style and multiple directions?