Hello Cinemachine 3.0.0-pre.5 is out! It is still a pre release, back-up your awesome games, animations… projects before installing especially if upgrading from 2.X. Important: We changed the namespace to be more consistent with the rest of Unity API. If you have any custom scripts that reference Cinemachine you will need to change using Cinemachine; to using Unity.Cinemachine;. The minimum version has also been bumped to 2022.2.16f1. Enjoy! Installation Minimum version: 2022.2.16f1 Window -> Package Manager -> + -> Add Package By Name Name: com.unity.cinemachine Version: 3.0.0-pre.5 Upgrading What's new in cinemachine 3 Upgrade from cinemachine 2.X Change-log Fixed MixingCamera calls OnTransitionFromCamera correctly for all its children. Added Samples: New 2D platformer sample showing custom camera manager. Samples: New Split-screen sample for the input system. Samples: UI works with both built-in input and Input System package. New BlendHint: IgnoreTarget will blend rotations without considering the tracking target. New BlendHint: FreezeWhenBlendingOut will blend out from a snapshot of the camera state. InputAxisController has the option to suppress input while the attached camera is blending. Added CinemachineCameraEvents and CinemachineBrainEvents behaviours for event processing. Added BlendFinished and CameraDeactivated events. Timeline: Added Track Priority field in CinemachineTrack to control track precedence when tracks are contained in nested timelines. Changed Minimum Unity version is now 2022.2.16f1. All namespaces changed from "Cinemachine" to "Unity.Cinemachine". "Cinemachine.Utility" namespace folded into to "Unity.Cinemachine". Renamed .asmdef files to follow the convention: Unity.[PackageName]. CinemachineInputAxisController refactored to be more easily customized. CinemachineBlendListCamera has been renamed to CinemachineSequencerCamera. TrackedObjectOffset renamed to TargetOffset. Improved layout of PositionComposer and RotationComposer inspectors. LensSettings was refactored to improve handling of SensorSize and other physical properties. Full physical camera support for builtin pipeline. LensPresets and PhysicalLensPresets are now separate assets. Samples are compatible with Built-in, Universal, and High Definition Render Pipelines. CinemachineUpgradeManager re-opens original scene after upgrade is complete. Events system refactored. Refactored CinemachineCameraManagerBase to be more useful for customizing.