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New update 5.1.1f1 (20-06-2015) Issues

Discussion in 'Editor & General Support' started by Jon-Jennings, Jun 20, 2015.

  1. Jon-Jennings

    Jon-Jennings

    Joined:
    Jun 20, 2015
    Posts:
    5
    HELP I've just updated to 5.1.1f1, and it's a disaster.


    Animations stopped working, turned themselves to generic, I've sort of sorted it but they are still not right.

    Some textures now have lots of pink in them.
    UI's, buttons, images, are now pink on android build.
    Now just hangs up when I try to do an android build.



    Does anyone know what's wrong, and how I can sort it?
     
  2. Andy-Touch

    Andy-Touch

    A Moon Shaped Bool Unity Legend

    Joined:
    May 5, 2014
    Posts:
    1,445
    Can you file bug reports, with repro projects, please?
     
  3. Stormbreaker

    Stormbreaker

    Joined:
    Aug 15, 2012
    Posts:
    161
    "Some textures now have lots of pink in them."

    Something similar happened to a few of my materials, they were assigned no shader somehow.
     
  4. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

    Joined:
    Aug 1, 2012
    Posts:
    3,106
    First, post in the correct section, second, please give a little more detail.
     
  5. Jon-Jennings

    Jon-Jennings

    Joined:
    Jun 20, 2015
    Posts:
    5
    Thanks, this is the first time I've used Unity, I will find out which is the right section and how to send a bug report, but in the meantime how can I re-assign a shader to a material if what Stormbreaker is saying is true?
     
  6. OnyxSP

    OnyxSP

    Joined:
    Jan 27, 2017
    Posts:
    1
    I am having the exact same issue. Even when I create a new cube or any other unity 3D object I get a pink shiny type reflection on the material.

    The problem is that all your materials have reflection set to on as default. Found it out of frustration. On your material tab way at the bottom is a Reflection check box, uncheck it and walla problem solved.

    Bug needs to be fixed though as it seems all materials are created with reflections set to on.