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Question New to VR questions

Discussion in 'VR' started by RoughSpaghetti3211, Apr 19, 2021.

  1. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
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    I’m staring my first project in VR and after hours of reading text I have a couple of questions.

    1) I’m only targeting quest 2 what package/plugins do I need. As far as I can tell OpenXR is not supported on quest.

    2) I would love to use the XR interaction toolkit, also not sure what combination of packages and plugins I need for this. Does this only work with openXR and new input system?

    3) if I used ocular integration can I still use the new input system.

    any good step by step tutorials that go end to end would be appropriated, loads of tutorials never actually end up with an app on the quest 2

    thanks in advance
     
  2. Thomas-Mountainborn

    Thomas-Mountainborn

    Joined:
    Jun 11, 2015
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    1) Until OpenXR is supported by both Unity and Facebook, you still need to use the Oculus plugin.
    2) The XR interaction toolkit only works with the new input system, but it can work with any VR backend, not just OpenXR.
    3) See 2.

    I don't have any tutorials to recommend, sorry.
     
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  3. RoughSpaghetti3211

    RoughSpaghetti3211

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    thank you for taking the time to reply
     
  4. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
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    Why is the VR template not using URP
     
  5. Vanz

    Vanz

    Joined:
    Nov 19, 2013
    Posts:
    374
    I would suggest this:


    I don't trust other toolkits like VRTK 4 or hurricane or whatever as you may lose support in 6months, xr toolkit is from unity and will be supported for a long time I think
     
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