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New to Unity - Network missing in new version

Discussion in 'Getting Started' started by atlien-EW, Apr 22, 2019.

  1. atlien-EW

    atlien-EW

    Joined:
    Apr 20, 2019
    Posts:
    1
    Just beginning with Unity and ran into what is probably a self-inflicted problem.

    I would like to create a simple multi-player game for Android, and one of the first steps is to add Network Manager and Network Manager HUD to an empty GameObject. But the entire Network folder is not showing up when I try to add these new components. I've activated the Multiplayer Services, but still nothing.

    I'm using the latest version 2019.1.0f2 and when I try the same thing with the previous version (2018.3.13f1), no issues. Is there something new with 2019.1.0f2 where you need to import or activate this Network folder somehow?

    I tried searching for this, but haven't found the answer as of yet.

    Thanks
     
    DARKNESSROGER likes this.
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Don't just now start learning the Unet API which was never finished and was deprecated a year ago. Choose a 3rd party network solution. See the Connected Games forum for other options.
     
    Ryiah likes this.
  3. Amirreza_Daghighi

    Amirreza_Daghighi

    Joined:
    Jul 13, 2019
    Posts:
    1
    thank you for the answer, that could do the trick
     
    KaiShaine likes this.
  4. unity_yU8nNB4BqhYDyw

    unity_yU8nNB4BqhYDyw

    Joined:
    Jan 31, 2020
    Posts:
    1
    thank you so much i was at the middle of a project and i thought i got stuck and can't finish it
     
    Joe-Censored likes this.
  5. ajaydoc001

    ajaydoc001

    Joined:
    Mar 8, 2020
    Posts:
    1
    Thanks so much
     
  6. leo_unity183

    leo_unity183

    Joined:
    Nov 9, 2018
    Posts:
    3
    where did it go
     
  7. leo_unity183

    leo_unity183

    Joined:
    Nov 9, 2018
    Posts:
    3
    oh btw im using 2020.1.3f1
     
  8. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    It got removed from the editor and moved to a package, so check the package manager. I'm not sure if it is even available for 2020.x anymore, but it might be. If you want to use Unet though you probably should be using Mirror instead. Unet hasn't gotten hardly any improvements or bug fixes since around 2016, while Mirror is a fork of the Unet HLAPI with ongoing support by the maintainers.
     
  9. Alokishu2008

    Alokishu2008

    Joined:
    Aug 12, 2020
    Posts:
    5
    i have even done this but still could not find it in the add components list, and when i imported mirror asset for doing this it did not show up in the add components list. then in the asset folder in unity editor i went to Assets<Mirror<Runtime, in this folder named runtime i found a script or material i didn't recognize what named '
    Network Manager' And 'Network Manager HUD', i then dragged network manager hud into the new empty gameobject which i had made for network manager then this came into my screen --"can't add script component 'Network Manager HUD' because the script class cannot be found.Make sure that there are no compile errors and that the file name and the class name match." and there are no compile errors related to that pls help me......
     
  10. Alokishu2008

    Alokishu2008

    Joined:
    Aug 12, 2020
    Posts:
    5
    and one more thing i am using unity 2019.4.3
     
  11. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    You need to make sure that there are no compile errors at all, not just related to the Mirror scripts. The entire project must be entirely free of compile errors.
     
  12. SagarMH

    SagarMH

    Joined:
    Feb 22, 2021
    Posts:
    2
    Thank you bro