Hello! I am still quite new to programming with Unity - or programing at all. I have the following problem: For a little game i make i want to have a bullet and enemys. Enemys have HP and the bullet has an amount of DMG. Now i want to access the enemy`s life from my bullet script. Pseudocode should look like: OnCollisionEnter2D() { if (hit is an enemy) enemy.life -= DMG Destroy(gameobject) } so what i want to do is to access the enemys life from the bullet. My problem is, i don`t know how. Also there should be multiple enemys of the same type, so the dmg should only be applied to the enemy hit, i`ve had a similiar case with something else where a script affected all object of the same type. Can someone help? I am coding in C#
Code (CSharp): private void OnCollisionEnter2D(Collision2D collision) { // good idea to check for a tag here, and skip mindless code execution if the tag differs. var enemy = collision.collider.gameObject.GetComponent<Enemy>(); var dmg = 5f; if(enemy != null) { enemy.health -= dmg } } this is assuming the enemy hit actually has "Enemy.cs" script attached, with health value to reduce.