I am currently attempting to make a multiplayer 2d top down rts, but I am quite new to unity and very confused by the way multiplayer works. My choice of movement for the player would be using the https://arongranberg.com/astar/# A* movement, not sure what to call it. I have a "flag" which you can place anywhere on the map, and the player will start running towards it. The problem is that I'm not exactly sure how to stop both players from running towards the same flag. I was thinking that the flag should not be included in the player prefab (so that it would remain clientside?), but I have no idea where to put the IsOwner check so that only the desired player goes after that flag. I'm not sure I explained my situation very well, but any wisdom will be appreciated, I also don't care about security or anti-cheat measures. Thank you for your patience.