Hello, it was mentioned in the recent terrain update blog post: "you can now override the ‘build basemap’ shader". That sounds really useful to me! Our game has heavily stylised rendering so the standard basemap shader is totally useless to us, but it's being generated anyway. It would be useful to be able to hijack that texture and fill it with pre-computed information that will save me performance in my main shader. Can I get some pointers on how to do this? Thanks!