Hello! The announcement of a dedicated team for terrain is the most exciting in a long time. What is the roadmap thinking around trees, especially with respect to performance for demanding scenarios like VR? You can see some existing community feedback in my earlier thread here. The short version of the story is: Unity trees perform OK but look terrible. The SpeedTree integration was an exciting development but never seemed to reach any kind of reasonable quality bar: the main problem being that performance is awful. Now that you guys are dedicated to these problems, have you given the issue of trees any thought yet? Would be very interested to know where you're headed. Thanks!