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New SubScene & ConvertToEntity workflows

Discussion in 'Data Oriented Technology Stack' started by Joachim_Ante, Mar 4, 2019.

  1. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    1,329
    You have to build using that asset. When you open the the build settings file, it should show build option on the top in the inspector. If you hit the build button on the old build dialog, you are still on the old system.
     
  2. sebas77

    sebas77

    Joined:
    Nov 4, 2011
    Posts:
    1,079
    is there a recommended way to load and convert a set of prefabs to be created as prefab entities? I create my own solution (using IConvertGameObjectToEntity and IDeclareReferencedPrefabs), but it still needs to rely on the ConvertGameObjectHierarchy method. I wonder if there is a way to create a subscene and serialise prefabs without need to convert them (so that I can also remove the load of the addressables as well) @5argon maybe you know?
     
    Last edited: Feb 9, 2020
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