Hello @awesomedata! I actually don't want that. I want to know why things are done and how they are usually done. Like there are hundreds of games where you can climb on edges. Yet the examples and assets from the store for that barely work on a solid cube. Professionals do that all day and there have to be more proven ways of doing things. It's the same few problems with a lot of character controllers, like being able to jump up 89° angle walls like a mountain-goat. This has been solved a hundred thousand times in actual games since Quake1, yet in examples it's like "this works well if your gameworld is purely cubes".