Last preview (0.26) was a month ago so you might be wondering when the next one will be! In fact 0.27 was almost ready but blocked waiting on internal dependencies. In the meantime 0.28 moved forward, so we are going to skip releasing 0.27 and jump directly to 0.28, which should be ready in a couple of weeks. And as a sneak peak for 0.28 here are a few bits you can expect: Support for dynamic text GPU and CPU mesh skinning Support for single file HTML output A lot of performance improvements to the web builds Support for dynamic light assignment Introduce Tiny render modes a new way to set the rendering resolution (now you can set the rendering view to match the window aspect!) and many more ... In the meantime, we worked on a new sample to illustrate how to combine simple Unity Physics behaviors and common input methods (keyboard, touch, mouse). This sample is built as a tutorial, including one main scene with a subscene component where we will be swapping subscenes as you progress through the steps adding features. For each scene in the tutorial we describe the main steps to build the scene. However we focus only on the important aspects to consider, so it’s not a foolproof step by step guide But you’ll find a corresponding completed scene in the project for you to explore to see the end result. You can find TinyPhysics source code and the tutorial document here: https://github.com/Unity-Technologies/ProjectTinySamples/tree/master/TinyPhysics This tutorial assumes that you have read the Getting Started guide (in particular the Anatomy of a Tiny Project), and successfully installed and run at least one of the Project Tiny Samples. We recommend you try, explore, build & run Tiny3D which is the simplest project. Enjoy!