Hey guys, it has been awhile and everyone is asking for ropes. I have 300+ votes for CONTINUE TO SUPPORT so I guess I have to continue ... Tonight I spent about 2 hours working on the next rope script and I need you to give me some input on the direction. I am aware that you are all looking for the ability to Climb the rope so that will be in there. I know some of you might have already found a solution to this but I would still appreciate any help in designing the perfect rope system. The version I have put on here is a very very limited version. The only thing it does is makes chains using the capsule collider, but I will continue to add to it as it gets tested out. The thing this version DOES have that is new, is the ability to lock the rope to a plane. There is a variable in the inspector for the rope called "Constraint Plane" that has 4 options ["None", "X_Y", "Y_Z", and "Z_X"]. If you are making a 2D game and the camera is facing the Z direction for example. You would select the "X_Y" plane to constrain the rope to ONLY the X and Y directions. If your camera was Facing towards the Y direction, you would want to select the "Z_X" plane option.