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[NEW RELEASE] Scifi Weapon Series: Rifles

Discussion in 'Assets and Asset Store' started by msgamedev, Aug 15, 2014.

  1. msgamedev

    msgamedev

    Joined:
    Dec 24, 2011
    Posts:
    488
    This pack contains 4 animated scifi rifles with equipment and ammunition. They can be used in any scifi themed first or 3rd person action game.



    - 4 animated rifles

    - Removable magazines

    - Modular equipment (8 parts)

    - Ironsights, reflex sight + scope

    - 4 types of ammunition

    - Empty and full magazines

    - Static non-animated rifle models (single mesh) also included

    - 5 different texture sets

    - All models have 0 rotation

    - Diffuse, normal and specular textures

    - Specular map in alpha channel of the diffuse map

    - Ready to use prefabs of all models are provided

    - Texture sizes are 2048 and 512

    - Tris count ca. 2000

    - Final tris count depends on how many equipment parts are used for a weapon


    Example Scene – shows only black models (33 MB): https://dl.dropboxusercontent.com/u/63979073/ScifiWeaponSeriesRifles/ScifiWeaponSeriesRifles.html


    Link to Asset Store: http://u3d.as/content/msgdi/scifi-weapon-series-rifles/8V1


    Check my publisher page for more stuff: https://www.assetstore.unity3d.com/#publisher/1611
     

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  2. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    Hi,

    Nice job as usual. :cool:
    However I'd love a version with more polygons (4/5k) for 'presentation/chosen screens' and 'closed fps view - like Destiny-' (For this pack and the pistol one). Sorry for my english.
    BTW, have you planned heavy weapons and rocket launchers ?. ;)
     
  3. msgamedev

    msgamedev

    Joined:
    Dec 24, 2011
    Posts:
    488
    Thx,

    yes hvy weapons like rocket launchers etc. are planned, probably next month.
     
  4. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    Thank for this fast reply. :cool:
    What about the polys?
     
  5. msgamedev

    msgamedev

    Joined:
    Dec 24, 2011
    Posts:
    488
    I cannot simply add more polys that would be completely new models. Also high polys would limit the models to only PC.
     
  6. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    This is one of concern in the Unity world : mobile first. :(
    Thank.
     
  7. msgamedev

    msgamedev

    Joined:
    Dec 24, 2011
    Posts:
    488
    Well, they should still be usable in a PC FPS, they have 2048 texture maps and decent details.
     
  8. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649