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New Real-Time Lighting Approach

Discussion in 'General Discussion' started by salex1, Nov 29, 2017.

  1. salex1

    salex1

    Joined:
    Jul 9, 2015
    Posts:
    29
    It's quite interesting..

    "The new technique accurately simulates indirect lighting using a small number of “radiance probes.” The approach is said to effectively operate in real-time on 3D scenes, at the level of complexity seen in current game scenes."

     
  2. dadude123

    dadude123

    Joined:
    Feb 26, 2014
    Posts:
    789
    Yeah I saw their paper.
    Awesome work really!

    By the way you forgot to mention is that is has a intense pre-computation step that takes many hours.

    edit: also obviously won't work with dynamic geometry!
     
  3. salex1

    salex1

    Joined:
    Jul 9, 2015
    Posts:
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    Well,It's an important attempt ... which, hopefully, is going in the right direction! We'll see..
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
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    29,723
    Enlighten in Unity does just fine for me (and it's practically free performance wise)
     
    theANMATOR2b likes this.
  5. Mauri

    Mauri

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    Dec 9, 2010
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    2,657
    I think the term "realtime" is kind of misleading, if it needs a hour-long precomputation step...
     
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  6. scvnathan

    scvnathan

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    Apr 29, 2016
    Posts:
    75
    Yeah, from its title I thought it would be similar to VXGI and the like.
     
    Mauri likes this.