Anyone know how I can fix this so it uses updated prefab api? PrefabUtility.GetPrefabType(prefab); and PrefabType.Prefab Code (csharp): var prefabType = PrefabUtility.GetPrefabType(prefab); GameObject newObject; if (prefabType == PrefabType.Prefab) { newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab); }