Hello everyone, I am very proud to announce a project I’ve been working on over the last month: A tutorial series on how to create a high speed multiplayer game with the Photon Networking engine. The project consists of online tutorial videos, text documentation, the complete source code and a working multiplayer game for you to check out. Hopefully this project will help you start your own online multiplayer game. Play the demo game: https://dl.dropboxusercontent.com/u/3158375/skyarenatutorial/index.html Video 1: http://youtu.be/8St-bqfmufA Video 2: http://youtu.be/7hWuxxm6wsA Video 3: http://youtu.be/ozBmZ9FoN_o Video 4: http://youtu.be/Wn9P4d1KwoQ Project Documentation: https://dl.dropboxusercontent.com/u/3158375/skyarenatutorial/documentation.pdf I have been using Photon and Unity together for several years now and for me it is one of the easiest networking engines to get setup and running. Through a couple of my projects, the guys at exitgames (the creators of Photon) approached me about this Tutorial series and they supported me all the way throughout the project. This is also the reason why we can give most of the project away for free. There are free video tutorials, a free project overview and the demo itself, which you can play for free. However, if you like this series and would like to support us so that we can create more please consider purchasing the source code for this project in the Unity Asset Store. Warning: You'll need to setup the proper project settings before being able to play the game in your editor. The correct project settings folder is zipped and included in the project. See the documentation for more info The source code is very well documented and it will give you a detailed glimpse into a multiplayer project. We are already planning new content and the same asset store package will be updated with all the new content, once it arrives. Eventually, we want this project to evolve into a fully functioning multiplayer game with all the bells and whistles you know from commercial multiplayer games. For example, here are some of the topics we want to cover in future episodes: Chat Serverbrowser Multiple Maps Multiple Game Modes Lag Compensation Cheat Protection User Authentication If you want to learn more about a specific topic that isn’t listed here, please let us know and we will adjust our plans accordingly. We are planning for this project to evolve into an ultimate resource on how to create online multiplayer games with Unity and Photon and we are looking forward to your questions and feedback. This project was created for you and with your input we want to steer it so that every question you have about online multiplayer will be answered.