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[NEW PATCH] uNature - GPU, Interactable Grass. Interactable Trees, MultiThreading and more!

Discussion in 'Assets and Asset Store' started by ElroyUnity, Apr 29, 2016.

?

Pre-release Integrations

Poll closed Nov 29, 2016.
  1. TerrainComposer2

    43.1%
  2. GAIA

    54.9%
  3. GENA

    49.0%
  4. World Creator

    13.7%
  5. World Streamer

    37.3%
  6. Map Magic

    27.5%
  7. Landscape Builder

    0 vote(s)
    0.0%
  8. SkyMaster ( Weather )

    7.8%
  9. InfiniGrass, AFS, DX11 (Integration will provide built-in shader support)

    33.3%
Multiple votes are allowed.
  1. Everett_Washington

    Everett_Washington

    Joined:
    Mar 4, 2019
    Posts:
    1
    Hey there, i have a question about Touch Bending and similar properties with prototypes. The project im on has grass foliage prototypes and touch bending seems to turn itself off whenever we close unity or change scenes. The boolean on the foliage manager does not turn off, but the functionality breaks. Is this a known bug?
     
    ElroyUnity likes this.
  2. ElroyUnity

    ElroyUnity

    Joined:
    May 20, 2015
    Posts:
    1,580
    interesting, can you try toggling on the touch bending and also save project straight afterwards?
     
    Everett_Washington likes this.
  3. Pourya-MDP

    Pourya-MDP

    Joined:
    May 18, 2017
    Posts:
    48
    Hi there i h9ave a problem when i painting foliage its increasing the number of verts and tris but nothing shows up
    Even in play mode and the demo scene
    Im painting in procedural scene and as mentioned above its increasing verts and tris but nothing is rendering as grass
    Any idea @ElroyUnity ?
    Any help will greatly appreciated
    Using unity 2017.4.13f1
     
    ElroyUnity likes this.
  4. ElroyUnity

    ElroyUnity

    Joined:
    May 20, 2015
    Posts:
    1,580
    Do you have UNSeeker on your camera?
     
  5. Pourya-MDP

    Pourya-MDP

    Joined:
    May 18, 2017
    Posts:
    48
    Yes of course!
    If i was creating a new scene then it might be my problem to not attaching the unseeker
    But my problem is even your demo scene not working which is designed to work out of the box!
    I even see a log message when i starting to paint which is
    Grass Map Debug: RGBA(1, 10, 0, 0)
    UnityEngine.Debug:Log(Object)
    Then its calculating on scene and loading some content but after nothing shows up even my batches,tris and verts getting high