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[NEW OFFERS !!!] SkyMaster-Sky, Ocean, Volume Clouds,shadow &light, Weather, GI, speed &mobile

Discussion in 'Assets and Asset Store' started by nasos_333, Nov 17, 2014.

  1. nasos_333

    nasos_333

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  2. nasos_333

    nasos_333

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  3. creat327

    creat327

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    is there a demo apk with the water so that we can see the performance of the package on android?
     
  4. nasos_333

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    Hi,

    You mean the new Oceanis HDRP water that is WIP or the current in Sky Master ULTIMATE ?

    I have an APK below, for the mobile scene in the Sky Master ULTIMATE
    https://drive.google.com/file/d/0B-QCdE1dswQBWEJoQ1Y3TTQwQUU/view?usp=sharing

    Also i can export a mobile demo for Oceanis later, the performance should be about same as most things are done on shader and is based on the current Sky Master ULTIMATE water and Oceanis uses a more optimized shore line handler as well, so should be a bit faster i suppose.
     
  5. verteom

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    When I bought Sky Master ULTIMATE, can I upgrade InfiniCLOUD HDRP, Sun Shaft SRP and Volumetric Fog SRP only $5?
     
  6. nasos_333

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  7. nasos_333

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    Use case of volumetric clouds without camera compensation in reprojection mode. Use this mode when the game is below 60fps overall or when use more than 1 in split per frames variable.

    The camera compensation is mostly unnoticeable when the overall frame rate is good, the reprojection mode itself (split per frames above zero) contributes to the enhanced performance.
     
  8. nasos_333

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    Sky Master ULTIMATE v4.9.8 has been released at Unity Asset Store.

    v4.9.8
    - Fixed issue with floaters have offset due to mismatch of Unity and shader times
    - Fixed issue where wave height sampling would give inaccurate result in two out of the four
    main wave height.
    - Tweaked v4.6 demo scene and added floaters option (press right mouse button to throw floaters to water)
     
  9. verteom

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    I just have bought them ,it will help me a lot ~
     
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  10. nasos_333

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    Great, let me know for any questions. Also i have finished the URP version of the water, fog, sun shafts and volume clouds as well and soon these modules will go to Beta.
     
  11. nasos_333

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    URP volumetric clouds WIP, extreme performance mode that allows clouds in extreme detail with minimal impact on frame rate
     
  12. nasos_333

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    Last edited: Dec 18, 2019
  13. verteom

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    Hi~nasos~, It seems, when my project in LWRP mode, and I open sky master demo scene, material will be not correct setting, it need none pipeline to set .
    Like this:
     

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  14. verteom

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    By the way, which tutorial is the best way to master the sky master, I find some Sky Master ULTIMATE V4.9 atuo Setup,
     
  15. nasos_333

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    hi, the system is standard pipeline currently, the full URP conversion is nearly finished and in testing phase now, so i will soon be able to send the Beta, i do not plan to mix the URP in a single project, so that version will be separted and sent to clients for beta in Google Drive download.

    In the mean time i can send any of my LWRP related assets in google Drive as well - volume fog, sun shafts, InfiniCLOUD (shader based volume clouds) and soon the Image based volume clouds in Beta -

    and Oceanis HDRP and URP water
     
    Last edited: Dec 14, 2019
  16. nasos_333

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    Yes, this is the simplest way to setup the system, then refine by using the rest of tutorials. The auto setup will setup the effects on your scene camera automatically upon prefab insertion in the scene.
     
  17. verteom

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    Thanks, it will helps a lot~
     
  18. nasos_333

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    I have redone most effects in two ways, one is through the post pricessing stack v2.0 and the new one for URP in custom forward renderer modules, to be globally compatible. Also HDRP version of image effects will take little longer as the system is still very new
     
  19. nasos_333

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    URP volumetric clouds WIP
     
  20. lolclol

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    does this support lwrp ?
     
  21. nasos_333

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    Hi, the system in store is standard pipeline. A LWRP version is almost finalized and will soon be available for all users of the current system when Beta is announced.
     
  22. Ryan-Hayle

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    I love the look of your new Oceanis HDRP water, I was just wondering if it is possible to have more variation in the waves? Looking at your video it comes across like it is an infinite long wave in places. Are the waves capable of looking a bit more like this example:


    Also when do you plan to release your new water asset?
    Thanks!
     
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  23. nasos_333

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    The waves can be more complex, i have a base set used in the latest photos above and another fully adjustable set to allow more wave frequencies go in for extra options. Also i have a FFT based system in the works for next updates that will add extra wave options as well later in the asset life.
     
    Last edited: Dec 25, 2019
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  24. nasos_333

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    A few videos from more waving options. This is from WIP, so even more options will be added for final version and even more with extra updates.
     
  25. nasos_333

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    Oceanis HDRP water WIP
     
  26. nasos_333

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    New Oceanis HDRP Ocean and Water videos with the FFT waves option and tweaking of Subsurace Scattering options
     
  27. nasos_333

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    Oceanis HDRP water FFT waves WIP
     
  28. niflying

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    Dear, Could I get this ? I cann't waitting .
     
  29. nasos_333

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    Sure, i will notify here when the beta begin, so can send me invoice to try beta at that time.
     
  30. nasos_333

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    Oceanis HDRP water WIP
     
  31. nasos_333

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    Oceanis HDRP water WIP
     
    Last edited: Jan 1, 2020
  32. nasos_333

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  33. nasos_333

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  34. nasos_333

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    The URP version of Volumetric fog is now ready for download for all Sky Master ULTIMATE users on PM request !!!
     
    Last edited: Jan 2, 2020
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  35. niflying

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    This is GREAT, How about the HDRP version?
     
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  36. nasos_333

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    I am working on that as well, though HDRP is very different so have to remake most from scratch and will take little longer to finalize.
     
  37. verteom

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    Hi~ nasos! About Particle Dynamic Magic 2 in LWRP version, I tried to upgrade the plugin, but it seem not well to setting all of them, Have you considered upgrading Particle Dynamic Magic 2 LWRP

    upload_2020-1-4_23-30-4.png
     
  38. nasos_333

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    Hi,

    Yes, a lwrp version is in the works, i use very few custom shaders so i hope i have a first conversion soon
     
  39. nasos_333

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  40. verteom

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    thanks a lot~
     
  41. nasos_333

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  42. nasos_333

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    Last edited: Jan 6, 2020
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  43. nasos_333

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    The URP version of InfiniCLOUD, Volumetric Fog and Sun Shafts SRP is now available on PM request to all InfiniCLOUD HDRP and Sky Master ULTIMATE users.
     
  44. nasos_333

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  45. nasos_333

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    Oceanis HDRP water for Sky Master ULTIMATE WIP.
    Oceanis will be upgradable from Sky Master ULTIMATE for a small fraction of the store price.
     
    Last edited: Jan 9, 2020
  46. nasos_333

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    Last edited: Jan 12, 2020
  47. nasos_333

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  48. BATTLEKOT

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    Hi, do you have Volumetric light solution for URP?
     
  49. nasos_333

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    Hi, this module is currently under development. The ready URP components is the sun shafts, volume fog and volume clouds.
     
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  50. BATTLEKOT

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    Oh cool, good luck with that, some peoples not able to do volumetric light for URP.
    People say like not able to get shadowmaks for generate volumetric light based on shadow buffer
     
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